public class FlakAvatar extends HorizontalAvatar
Modifier and Type | Field and Description |
---|---|
java.lang.String |
ammo |
int |
ammoCost |
int |
ammoId |
int |
itype |
int |
minAmmo |
java.lang.String |
stype |
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
---|
FlakAvatar() |
FlakAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
java.util.ArrayList<java.lang.String> |
getDependentSprites()
Get all sprites that affect or being affected by the current sprite
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
|
void |
updateUse(Game game) |
addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public java.lang.String stype
public int itype
public java.lang.String ammo
public int ammoId
public int minAmmo
public int ammoCost
public FlakAvatar()
public FlakAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class HorizontalAvatar
public void postProcess()
VGDLSprite
postProcess
in class HorizontalAvatar
public void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar
in class MovingAvatar
game
- current state of the game.public void updateUse(Game game)
updateUse
in class MovingAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class HorizontalAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class HorizontalAvatar
target
- the sprite to copy to.public java.util.ArrayList<java.lang.String> getDependentSprites()
VGDLSprite
getDependentSprites
in class VGDLSprite