public class WizardAvatar extends MovingAvatar
Modifier and Type | Field and Description |
---|---|
double |
air_slowdown_factor |
Direction |
facing_dir |
double |
ground_speedup_factor |
int[] |
itype |
int |
last_block_time |
java.lang.String |
stype |
java.lang.String[] |
stypes |
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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WizardAvatar() |
WizardAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
void |
applyMovement(Game game,
Direction action) |
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
boolean |
intersects(VGDLSprite sp)
Overwritting intersects to check if we are on ground.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
|
addScore, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState, updateUse
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getDependentSprites, getLastPosition, getPosition, getType, groundIntersects, init, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public double ground_speedup_factor
public double air_slowdown_factor
public java.lang.String stype
public java.lang.String[] stypes
public int[] itype
public Direction facing_dir
public int last_block_time
public WizardAvatar()
public WizardAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class MovingAvatar
public boolean intersects(VGDLSprite sp)
intersects
in class VGDLSprite
sp
- the other sprite to check collisions withpublic void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar
in class MovingAvatar
game
- current state of the game.public void postProcess()
VGDLSprite
postProcess
in class MovingAvatar
public void applyMovement(Game game, Direction action)
applyMovement
in class MovingAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class MovingAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class MovingAvatar
target
- the sprite to copy to.