public class KillIfFromAbove extends Effect
applyScore, collision, count, countElse, counter, counterElse, enabled, hashCode, inBatch, is_kill_effect, is_stochastic, prob, repeat, scoreChange, sequential| Constructor and Description |
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KillIfFromAbove(InteractionContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
void |
execute(VGDLSprite sprite1,
VGDLSprite sprite2,
Game game)
Executes the effect
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calculatePixelPerfect, determineCollision, executeBatch, getCounter, getCounterElse, getEffectSprites, getScoreChange, parseParameters, setStochastic, sortBatchpublic KillIfFromAbove(InteractionContent cnt)
public void execute(VGDLSprite sprite1, VGDLSprite sprite2, Game game)
Effect