public class KillIfFast extends Effect
| Modifier and Type | Field and Description | 
|---|---|
| double | limspeed | 
applyScore, collision, count, countElse, counter, counterElse, enabled, hashCode, inBatch, is_kill_effect, is_stochastic, prob, repeat, scoreChange, sequential| Constructor and Description | 
|---|
| KillIfFast(InteractionContent cnt) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | execute(VGDLSprite sprite1,
       VGDLSprite sprite2,
       Game game)Executes the effect | 
calculatePixelPerfect, determineCollision, executeBatch, getCounter, getCounterElse, getEffectSprites, getScoreChange, parseParameters, setStochastic, sortBatchpublic KillIfFast(InteractionContent cnt)
public void execute(VGDLSprite sprite1, VGDLSprite sprite2, Game game)
Effect