public class RandomNPC extends VGDLSprite
Modifier and Type | Field and Description |
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int |
cons |
protected int |
counter |
protected Direction |
prevAction |
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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RandomNPC() |
RandomNPC(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected Direction |
getRandomMove(Game game) |
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getDependentSprites, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, postProcess, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, updateAvatar, updateBucket, updatePassive
public int cons
protected int counter
protected Direction prevAction
public RandomNPC()
public RandomNPC(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class VGDLSprite
public void update(Game game)
VGDLSprite
update
in class VGDLSprite
game
- the current game that is being played.public VGDLSprite copy()
VGDLSprite
copy
in class VGDLSprite
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class VGDLSprite
target
- the sprite to copy to.