public class Agent extends AbstractMultiPlayer
| Constructor and Description |
|---|
Agent(StateObservationMulti stateObs,
ElapsedCpuTimer elapsedTimer,
int playerID)
initialize all variables for the agent
|
| Modifier and Type | Method and Description |
|---|---|
Types.ACTIONS |
act(StateObservationMulti stateObs,
ElapsedCpuTimer elapsedTimer)
return ACTION_NIL on every call to simulate doNothing player
|
actdraw, getAllActions, getLastAction, getPlayerID, isHuman, logAction, result, resultMulti, setPlayerID, setup, teardownpublic Agent(StateObservationMulti stateObs, ElapsedCpuTimer elapsedTimer, int playerID)
stateObs - Observation of the current state.elapsedTimer - Timer when the action returned is due.playerID - ID if this agentpublic Types.ACTIONS act(StateObservationMulti stateObs, ElapsedCpuTimer elapsedTimer)