public class Agent extends AbstractPlayer
| Constructor and Description |
|---|
Agent(StateObservation so,
ElapsedCpuTimer elapsedTimer)
Public constructor with state observation and time due.
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| Modifier and Type | Method and Description |
|---|---|
Types.ACTIONS |
act(StateObservation stateObs,
ElapsedCpuTimer elapsedTimer)
Picks an action.
|
void |
result(StateObservation stateObservation,
ElapsedCpuTimer elapsedCpuTimer)
Function called when the game is over.
|
actdraw, getAllActions, getLastAction, getPlayerID, isHuman, logAction, resultMulti, setPlayerID, setup, teardownpublic Agent(StateObservation so, ElapsedCpuTimer elapsedTimer)
so - state observation of the current game.elapsedTimer - Timer for the controller creation.public Types.ACTIONS act(StateObservation stateObs, ElapsedCpuTimer elapsedTimer)
public void result(StateObservation stateObservation, ElapsedCpuTimer elapsedCpuTimer)
Player