public class Agent extends AbstractPlayer
Constructor and Description |
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Agent(StateObservation so,
ElapsedCpuTimer elapsedTimer)
Public constructor with state observation and time due.
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Modifier and Type | Method and Description |
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Types.ACTIONS |
act(StateObservation stateObs,
ElapsedCpuTimer elapsedTimer)
Picks an action.
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void |
result(StateObservation stateObservation,
ElapsedCpuTimer elapsedCpuTimer)
Function called when the game is over.
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act
draw, getAllActions, getLastAction, getPlayerID, isHuman, logAction, resultMulti, setPlayerID, setup, teardown
public Agent(StateObservation so, ElapsedCpuTimer elapsedTimer)
so
- state observation of the current game.elapsedTimer
- Timer for the controller creation.public Types.ACTIONS act(StateObservation stateObs, ElapsedCpuTimer elapsedTimer)
public void result(StateObservation stateObservation, ElapsedCpuTimer elapsedCpuTimer)
Player