public class NullAvatar extends HorizontalAvatar
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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NullAvatar() |
NullAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
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VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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java.util.ArrayList<java.lang.String> |
getDependentSprites()
Get all sprites that affect or being affected by the current sprite
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protected void |
loadDefaults()
Loads the default values for this sprite.
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void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
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addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState, updateAvatar, updateUse
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public NullAvatar()
public NullAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class HorizontalAvatar
public void postProcess()
VGDLSprite
postProcess
in class HorizontalAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class HorizontalAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class HorizontalAvatar
target
- the sprite to copy to.public java.util.ArrayList<java.lang.String> getDependentSprites()
VGDLSprite
getDependentSprites
in class VGDLSprite