public class VerticalAvatar extends MovingAvatar
actions, actionsNIL, is_disqualified, lastMovementType, playerautotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult| Constructor and Description |
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VerticalAvatar() |
VerticalAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
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void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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protected void |
loadDefaults()
Loads the default values for this sprite.
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void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
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addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState, updateAvatar, updateUse_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getDependentSprites, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassivepublic VerticalAvatar()
public VerticalAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
public void postProcess()
VGDLSpritepostProcess in class MovingAvatarprotected void loadDefaults()
VGDLSpriteloadDefaults in class MovingAvatarpublic VGDLSprite copy()
VGDLSpritecopy in class MovingAvatarpublic void copyTo(VGDLSprite target)
VGDLSpritecopyTo in class MovingAvatartarget - the sprite to copy to.