public class LanderAvatar extends OrientedAvatar
| Modifier and Type | Field and Description |
|---|---|
double |
angle_diff |
actions, actionsNIL, is_disqualified, lastMovementType, playerautotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult| Constructor and Description |
|---|
LanderAvatar() |
LanderAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
void |
aim() |
void |
applyMovement(Game game,
Direction action) |
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
move() |
void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
|
addScore, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, postProcess, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState, updateUse_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getDependentSprites, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassivepublic LanderAvatar()
public LanderAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSpriteloadDefaults in class OrientedAvatarpublic void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar in class OrientedAvatargame - current state of the game.public void applyMovement(Game game, Direction action)
applyMovement in class MovingAvatarpublic void aim()
public void move()
public VGDLSprite copy()
VGDLSpritecopy in class OrientedAvatarpublic void copyTo(VGDLSprite target)
VGDLSpritecopyTo in class OrientedAvatartarget - the sprite to copy to.