public class OrientedAvatar extends MovingAvatar
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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OrientedAvatar() |
OrientedAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
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VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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protected void |
loadDefaults()
Loads the default values for this sprite.
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void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
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addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, postProcess, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState, updateUse
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getDependentSprites, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public OrientedAvatar()
public OrientedAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class MovingAvatar
public void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar
in class MovingAvatar
game
- current state of the game.public VGDLSprite copy()
VGDLSprite
copy
in class MovingAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class MovingAvatar
target
- the sprite to copy to.