public class ShootAvatar extends OrientedAvatar
Modifier and Type | Field and Description |
---|---|
java.lang.String |
ammo |
int[] |
ammoId |
java.lang.String[] |
ammos |
int[] |
itype |
java.lang.String |
stype |
java.lang.String[] |
stypes |
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
---|
ShootAvatar() |
ShootAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
java.util.ArrayList<java.lang.String> |
getDependentSprites()
Get all sprites that affect or being affected by the current sprite
|
protected boolean |
hasAmmo(int idx) |
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
protected void |
reduceAmmo(int idx) |
protected void |
shoot(Game game,
int idx) |
void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
|
void |
updateUse(Game game) |
addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public java.lang.String ammo
public java.lang.String[] ammos
public int[] ammoId
public java.lang.String stype
public java.lang.String[] stypes
public int[] itype
public ShootAvatar()
public ShootAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class OrientedAvatar
public void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar
in class OrientedAvatar
game
- current state of the game.public void updateUse(Game game)
updateUse
in class MovingAvatar
protected void shoot(Game game, int idx)
protected boolean hasAmmo(int idx)
protected void reduceAmmo(int idx)
public void postProcess()
VGDLSprite
postProcess
in class MovingAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class OrientedAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class OrientedAvatar
target
- the sprite to copy to.public java.util.ArrayList<java.lang.String> getDependentSprites()
VGDLSprite
getDependentSprites
in class VGDLSprite