public class AimedAvatar extends ShootAvatar
Modifier and Type | Field and Description |
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double |
angle_diff |
ammo, ammoId, ammos, itype, stype, stypes
actions, actionsNIL, is_disqualified, lastMovementType, player
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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AimedAvatar() |
AimedAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
move() |
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
updateAvatar(Game game,
boolean requestInput,
boolean[] actionMask)
This update call is for the game tick() loop.
|
getDependentSprites, hasAmmo, reduceAmmo, shoot, updateUse
addScore, applyMovement, disqualify, getKeyHandler, getPlayerID, getScore, getWinState, is_disqualified, requestPlayerInput, setKeyHandler, setPlayerID, setScore, setWinState
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, update, updateBucket, updatePassive
public AimedAvatar()
public AimedAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class ShootAvatar
public void postProcess()
VGDLSprite
postProcess
in class ShootAvatar
public void updateAvatar(Game game, boolean requestInput, boolean[] actionMask)
updateAvatar
in class ShootAvatar
game
- current state of the game.public void move()
public VGDLSprite copy()
VGDLSprite
copy
in class ShootAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class ShootAvatar
target
- the sprite to copy to.