public class TransformTo extends Effect
Modifier and Type | Field and Description |
---|---|
boolean |
forceOrientation |
int |
itype |
boolean |
killSecond |
java.lang.String |
stype |
applyScore, collision, count, countElse, counter, counterElse, enabled, hashCode, inBatch, is_kill_effect, is_stochastic, prob, repeat, scoreChange, sequential
Constructor and Description |
---|
TransformTo(InteractionContent cnt) |
Modifier and Type | Method and Description |
---|---|
void |
execute(VGDLSprite sprite1,
VGDLSprite sprite2,
Game game)
Executes the effect
|
java.util.ArrayList<java.lang.String> |
getEffectSprites() |
protected void |
transformTo(VGDLSprite newSprite,
VGDLSprite sprite1,
VGDLSprite sprite2,
Game game) |
calculatePixelPerfect, determineCollision, executeBatch, getCounter, getCounterElse, getScoreChange, parseParameters, setStochastic, sortBatch
public java.lang.String stype
public int itype
public boolean killSecond
public boolean forceOrientation
public TransformTo(InteractionContent cnt) throws java.lang.Exception
java.lang.Exception
public void execute(VGDLSprite sprite1, VGDLSprite sprite2, Game game)
Effect
protected void transformTo(VGDLSprite newSprite, VGDLSprite sprite1, VGDLSprite sprite2, Game game)
public java.util.ArrayList<java.lang.String> getEffectSprites()
getEffectSprites
in class Effect