public class TransformToRandomChild extends TransformTo
forceOrientation, itype, killSecond, stypeapplyScore, collision, count, countElse, counter, counterElse, enabled, hashCode, inBatch, is_kill_effect, is_stochastic, prob, repeat, scoreChange, sequential| Constructor and Description |
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TransformToRandomChild(InteractionContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
void |
execute(VGDLSprite sprite1,
VGDLSprite sprite2,
Game game)
Executes the effect
|
java.util.ArrayList<java.lang.String> |
getEffectSprites() |
transformTocalculatePixelPerfect, determineCollision, executeBatch, getCounter, getCounterElse, getScoreChange, parseParameters, setStochastic, sortBatchpublic TransformToRandomChild(InteractionContent cnt) throws java.lang.Exception
java.lang.Exceptionpublic void execute(VGDLSprite sprite1, VGDLSprite sprite2, Game game)
Effectexecute in class TransformTosprite1 - first sprite of the collisionsprite2 - second sprite of the collisiongame - reference to the game object with the current state.public java.util.ArrayList<java.lang.String> getEffectSprites()
getEffectSprites in class TransformTo