public class SpawnPoint extends SpriteProducer
Modifier and Type | Field and Description |
---|---|
int |
counter |
int |
itype |
double |
prob |
Direction |
spawnorientation |
java.lang.String |
stype |
int |
total |
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
---|
SpawnPoint() |
SpawnPoint(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
java.util.ArrayList<java.lang.String> |
getDependentSprites()
Get all sprites that affect or being affected by the current sprite
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
void |
updateItype(int itype,
int newitype)
Updates spawn itype with newitype
|
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, updateAvatar, updateBucket, updatePassive
public double prob
public int total
public int counter
public java.lang.String stype
public int itype
public Direction spawnorientation
public SpawnPoint()
public SpawnPoint(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class SpriteProducer
public void postProcess()
VGDLSprite
postProcess
in class VGDLSprite
public void update(Game game)
VGDLSprite
update
in class VGDLSprite
game
- the current game that is being played.public void updateItype(int itype, int newitype)
itype
- - current spawn typenewitype
- - new spawn type to replace the firstpublic VGDLSprite copy()
VGDLSprite
copy
in class SpriteProducer
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class SpriteProducer
target
- the sprite to copy to.public java.util.ArrayList<java.lang.String> getDependentSprites()
VGDLSprite
getDependentSprites
in class VGDLSprite