public class RandomBomber extends SpawnPoint
counter, itype, prob, spawnorientation, stype, total
autotiling, bucket, bucketSharp, color, cooldown, currentFrame, draw_arrow, frameRate, frameRemaining, friction, gravity, healthPoints, hidden, hMult, image, images, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, isFirstTick, itypes, jump_strength, lastmove, lastrect, limitHealthPoints, mass, max_speed, maxHealthPoints, name, on_ground, only_active, orientation, orientedImg, physics, physicstype, portal, randomtiling, rect, resources, rotateInPlace, rotation, shrinkfactor, singleton, size, solid, speed, spriteID, stationary, timeToLive, wMult
Constructor and Description |
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RandomBomber() |
RandomBomber(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
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VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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protected void |
loadDefaults()
Loads the default values for this sprite.
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void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
getDependentSprites, postProcess, updateItype
_draw, _drawHealthBar, _drawImage, _drawOriented, _drawResources, _updateOrientation, _updatePos, _updateRotation, _velocity, draw, equiv, getAmountResource, getLastPosition, getPosition, getType, groundIntersects, init, intersects, is_disabled, lastDirection, loadImage, modifyResource, parseParameters, preMovement, removeResource, setDisabled, setFromAvatar, setRect, setRect, subtractResource, toString, updateAvatar, updateBucket, updatePassive
public RandomBomber()
public RandomBomber(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class SpawnPoint
public void update(Game game)
VGDLSprite
update
in class SpawnPoint
game
- the current game that is being played.public VGDLSprite copy()
VGDLSprite
copy
in class SpawnPoint
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class SpawnPoint
target
- the sprite to copy to.