- _decorate(HashMap<String, ParameterContent>) - Method in class core.content.Content
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- _draw(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
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Draws the not-oriented part of the sprite
- _drawHealthBar(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
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Draws the health bar, as a vertical bar on top (and left) of the sprite.
- _drawImage(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
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Draws the not-oriented part of the sprite, as an image. this.image must be not null.
- _drawOriented(Graphics2D, Rectangle) - Method in class core.vgdl.VGDLSprite
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In case this sprite is oriented and has an arrow to draw, it draws it.
- _drawResources(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
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Draws the resources hold by this sprite, as an horizontal bar on top of the sprite.
- _updateCollisionDict(VGDLSprite) - Method in class core.game.Game
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- _updateOrientation(Direction) - Method in class core.vgdl.VGDLSprite
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Updates the orientation of the avatar to match the orientation parameter.
- _updatePos(Direction, int) - Method in class core.vgdl.VGDLSprite
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Updates the position of the sprite, giving its orientation and speed.
- _updateRotation(double) - Method in class core.vgdl.VGDLSprite
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- _velocity() - Method in class core.vgdl.VGDLSprite
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Returns the velocity of the sprite, in a Vector2d object.