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_decorate(HashMap<String, ParameterContent>) - Method in class core.content.Content
 
_draw(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
Draws the not-oriented part of the sprite
_drawHealthBar(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
Draws the health bar, as a vertical bar on top (and left) of the sprite.
_drawImage(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
Draws the not-oriented part of the sprite, as an image. this.image must be not null.
_drawOriented(Graphics2D, Rectangle) - Method in class core.vgdl.VGDLSprite
In case this sprite is oriented and has an arrow to draw, it draws it.
_drawResources(Graphics2D, Game, Rectangle) - Method in class core.vgdl.VGDLSprite
Draws the resources hold by this sprite, as an horizontal bar on top of the sprite.
_updateCollisionDict(VGDLSprite) - Method in class core.game.Game
 
_updateOrientation(Direction) - Method in class core.vgdl.VGDLSprite
Updates the orientation of the avatar to match the orientation parameter.
_updatePos(Direction, int) - Method in class core.vgdl.VGDLSprite
Updates the position of the sprite, giving its orientation and speed.
_updateRotation(double) - Method in class core.vgdl.VGDLSprite
 
_velocity() - Method in class core.vgdl.VGDLSprite
Returns the velocity of the sprite, in a Vector2d object.
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