- ucb - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Agent
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- UCBEquation - Interface in core.optimization.ucbOptimization
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Contains information about the current used UCB Equation
- UCBEvoEquation - Class in core.optimization.ucbOptimization
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implementation of the evolved ucb equations from
Evolving game-specific UCB alternatives for General Video Game Playing
- UCBEvoEquation() - Constructor for class core.optimization.ucbOptimization.UCBEvoEquation
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- UCBOptimization - Class in core.optimization.ucbOptimization
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an implementation of optimization objective for any UCBEquation
- UCBOptimization(String[], String[], int, int, UCBEquation) - Constructor for class core.optimization.ucbOptimization.UCBOptimization
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Constructor for the current ucb optimization objective
- uct(StateObservationMulti) - Method in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
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- uct() - Method in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
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- uct(StateObservation) - Method in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
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- uct() - Method in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
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- uct() - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
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- UndoAll - Class in ontology.effects.unary
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Created with IntelliJ IDEA.
- UndoAll(InteractionContent) - Constructor for class ontology.effects.unary.UndoAll
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- unitVector() - Method in class tools.Vector2d
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- UnsafeAllocator - Class in tools.com.google.gson.internal
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Do sneaky things to allocate objects without invoking their constructors.
- UnsafeAllocator() - Constructor for class tools.com.google.gson.internal.UnsafeAllocator
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- Until - Annotation Type in tools.com.google.gson.annotations
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An annotation that indicates the version number until a member or a type should be present.
- unwrap(Class<T>) - Static method in class tools.com.google.gson.internal.Primitives
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Returns the corresponding primitive type of type
if it is a
wrapper type; otherwise returns type
itself.
- UP - Static variable in class ontology.Types
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- update(Game) - Method in class core.game.ForwardModel
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Dumps the game state into 'this' object.
- update(int, int, Vector2d, Vector2d, int) - Method in class core.game.Observation
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Updates this observation
- update(Game) - Method in class core.vgdl.VGDLSprite
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Updates this sprite, performing the movements and actions for the next step.
- update(Game) - Method in class ontology.sprites.Flicker
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- update(Game) - Method in class ontology.sprites.missile.RandomMissile
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- update(Game) - Method in class ontology.sprites.npc.AlternateChaser
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- update(Game) - Method in class ontology.sprites.npc.Chaser
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- update(Game) - Method in class ontology.sprites.npc.PathAltChaser
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- update(Game) - Method in class ontology.sprites.npc.PathChaser
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- update(Game) - Method in class ontology.sprites.npc.RandomAltChaser
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- update(Game) - Method in class ontology.sprites.npc.RandomNPC
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- update(Game) - Method in class ontology.sprites.npc.RandomPathAltChaser
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- update(Game) - Method in class ontology.sprites.npc.Walker
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- update(Game) - Method in class ontology.sprites.npc.WalkerJumper
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- update(Game) - Method in class ontology.sprites.OrientedFlicker
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- update(Game) - Method in class ontology.sprites.producer.BomberRandomMissile
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- update(Game) - Method in class ontology.sprites.producer.RandomBomber
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- update(Game) - Method in class ontology.sprites.producer.SpawnPoint
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- update(Game) - Method in class ontology.sprites.producer.SpawnPointMultiSprite
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- update(Game) - Method in class ontology.sprites.Spreader
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- updateAvatar(Game, boolean, boolean[]) - Method in class core.vgdl.VGDLSprite
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- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.FlakAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.MovingAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.AimedAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.BirdAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.CarAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.LanderAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.MissileAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingShootAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingTurningAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OrientedAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.PlatformerAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.ShootAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.SpaceshipAvatar
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This update call is for the game tick() loop.
- updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.WizardAvatar
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This update call is for the game tick() loop.
- updateAvatars(Types.ACTIONS, int) - Method in class core.game.ForwardModel
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Calls update(this) in avatar sprites.
- updateBucket() - Method in class core.vgdl.VGDLSprite
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- updateItype(int, int) - Method in class ontology.sprites.producer.BomberRandomMissile
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Updates missile itype with newitype
- updateItype(int, int) - Method in class ontology.sprites.producer.SpawnPoint
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Updates spawn itype with newitype
- UpdateNode(double) - Method in class tracks.singlePlayer.simple.greedyTreeSearch.TreeNode
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- updatePassive() - Method in class core.vgdl.VGDLSprite
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Updates this sprite applying the passive movement.
- updateReachedGoals() - Method in class controller.Agenda
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Method that allows to update the reached goals list.
- UpdateSpawnType - Class in ontology.effects.unary
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- UpdateSpawnType(InteractionContent) - Constructor for class ontology.effects.unary.UpdateSpawnType
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- updateTilesValue(int[][], int, int) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
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- updateUse(Game) - Method in class ontology.avatar.FlakAvatar
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- updateUse(Game) - Method in class ontology.avatar.MovingAvatar
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- updateUse(Game) - Method in class ontology.avatar.oriented.ShootAvatar
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- updateUse(Game) - Method in class ontology.avatar.oriented.ShootOnlyAvatar
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- URI - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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- URI_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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- URL - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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- URL_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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- use_counter - Variable in class core.termination.Timeout
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- USE_SOCKETS - Static variable in class core.competition.CompetitionParameters
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Use sockets for Learning track connection?
- usefulSprites - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
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useful sprites in the game
- USELESS_MOVE_VALUE - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
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- Utils - Class in tools
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Created with IntelliJ IDEA.
- Utils() - Constructor for class tools.Utils
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- UUID - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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- UUID_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
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