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U

ucb - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Agent
 
UCBEquation - Interface in core.optimization.ucbOptimization
Contains information about the current used UCB Equation
UCBEvoEquation - Class in core.optimization.ucbOptimization
implementation of the evolved ucb equations from Evolving game-specific UCB alternatives for General Video Game Playing
UCBEvoEquation() - Constructor for class core.optimization.ucbOptimization.UCBEvoEquation
 
UCBOptimization - Class in core.optimization.ucbOptimization
an implementation of optimization objective for any UCBEquation
UCBOptimization(String[], String[], int, int, UCBEquation) - Constructor for class core.optimization.ucbOptimization.UCBOptimization
Constructor for the current ucb optimization objective
uct(StateObservationMulti) - Method in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
uct() - Method in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
uct(StateObservation) - Method in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
uct() - Method in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
uct() - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
UndoAll - Class in ontology.effects.unary
Created with IntelliJ IDEA.
UndoAll(InteractionContent) - Constructor for class ontology.effects.unary.UndoAll
 
unitVector() - Method in class tools.Vector2d
 
UnsafeAllocator - Class in tools.com.google.gson.internal
Do sneaky things to allocate objects without invoking their constructors.
UnsafeAllocator() - Constructor for class tools.com.google.gson.internal.UnsafeAllocator
 
Until - Annotation Type in tools.com.google.gson.annotations
An annotation that indicates the version number until a member or a type should be present.
unwrap(Class<T>) - Static method in class tools.com.google.gson.internal.Primitives
Returns the corresponding primitive type of type if it is a wrapper type; otherwise returns type itself.
UP - Static variable in class ontology.Types
 
update(Game) - Method in class core.game.ForwardModel
Dumps the game state into 'this' object.
update(int, int, Vector2d, Vector2d, int) - Method in class core.game.Observation
Updates this observation
update(Game) - Method in class core.vgdl.VGDLSprite
Updates this sprite, performing the movements and actions for the next step.
update(Game) - Method in class ontology.sprites.Flicker
 
update(Game) - Method in class ontology.sprites.missile.RandomMissile
 
update(Game) - Method in class ontology.sprites.npc.AlternateChaser
 
update(Game) - Method in class ontology.sprites.npc.Chaser
 
update(Game) - Method in class ontology.sprites.npc.PathAltChaser
 
update(Game) - Method in class ontology.sprites.npc.PathChaser
 
update(Game) - Method in class ontology.sprites.npc.RandomAltChaser
 
update(Game) - Method in class ontology.sprites.npc.RandomNPC
 
update(Game) - Method in class ontology.sprites.npc.RandomPathAltChaser
 
update(Game) - Method in class ontology.sprites.npc.Walker
 
update(Game) - Method in class ontology.sprites.npc.WalkerJumper
 
update(Game) - Method in class ontology.sprites.OrientedFlicker
 
update(Game) - Method in class ontology.sprites.producer.BomberRandomMissile
 
update(Game) - Method in class ontology.sprites.producer.RandomBomber
 
update(Game) - Method in class ontology.sprites.producer.SpawnPoint
 
update(Game) - Method in class ontology.sprites.producer.SpawnPointMultiSprite
 
update(Game) - Method in class ontology.sprites.Spreader
 
updateAvatar(Game, boolean, boolean[]) - Method in class core.vgdl.VGDLSprite
 
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.FlakAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.MovingAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.AimedAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.BirdAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.CarAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.LanderAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.MissileAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingShootAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OngoingTurningAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.OrientedAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.PlatformerAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.ShootAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.SpaceshipAvatar
This update call is for the game tick() loop.
updateAvatar(Game, boolean, boolean[]) - Method in class ontology.avatar.oriented.WizardAvatar
This update call is for the game tick() loop.
updateAvatars(Types.ACTIONS, int) - Method in class core.game.ForwardModel
Calls update(this) in avatar sprites.
updateBucket() - Method in class core.vgdl.VGDLSprite
 
updateItype(int, int) - Method in class ontology.sprites.producer.BomberRandomMissile
Updates missile itype with newitype
updateItype(int, int) - Method in class ontology.sprites.producer.SpawnPoint
Updates spawn itype with newitype
UpdateNode(double) - Method in class tracks.singlePlayer.simple.greedyTreeSearch.TreeNode
 
updatePassive() - Method in class core.vgdl.VGDLSprite
Updates this sprite applying the passive movement.
updateReachedGoals() - Method in class controller.Agenda
Method that allows to update the reached goals list.
UpdateSpawnType - Class in ontology.effects.unary
 
UpdateSpawnType(InteractionContent) - Constructor for class ontology.effects.unary.UpdateSpawnType
 
updateTilesValue(int[][], int, int) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
 
updateUse(Game) - Method in class ontology.avatar.FlakAvatar
 
updateUse(Game) - Method in class ontology.avatar.MovingAvatar
 
updateUse(Game) - Method in class ontology.avatar.oriented.ShootAvatar
 
updateUse(Game) - Method in class ontology.avatar.oriented.ShootOnlyAvatar
 
URI - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
URI_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
URL - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
URL_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
use_counter - Variable in class core.termination.Timeout
 
USE_SOCKETS - Static variable in class core.competition.CompetitionParameters
Use sockets for Learning track connection?
usefulSprites - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
useful sprites in the game
USELESS_MOVE_VALUE - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
 
Utils - Class in tools
Created with IntelliJ IDEA.
Utils() - Constructor for class tools.Utils
 
UUID - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
UUID_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
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