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C

calculateFitness(long) - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
Calculate the current fitness of the chromosome
calculateFitness(long) - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
calculates the fitness, by comparing the scores of a naiveAI and a smart AI
calculatePixelPerfect(VGDLSprite, VGDLSprite) - Method in class ontology.effects.Effect
 
CALENDAR - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
CALENDAR_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
callsPlanner - Static variable in class controller.PlanningAgent
 
canEnd - Static variable in class core.termination.Termination
 
canonicalize(Type) - Static method in class tools.com.google.gson.internal.$Gson$Types
Returns a type that is functionally equal but not necessarily equal according to Object.equals().
CarAvatar - Class in ontology.avatar.oriented
Created with IntelliJ IDEA.
CarAvatar() - Constructor for class ontology.avatar.oriented.CarAvatar
 
CarAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.CarAvatar
 
category - Variable in class core.game.Observation
Category of this observation (static, resource, npc, etc.).
cellVariable - Variable in class controller.GameInformation
 
ChangeResource - Class in ontology.effects.binary
Created with IntelliJ IDEA.
ChangeResource(InteractionContent) - Constructor for class ontology.effects.binary.ChangeResource
 
changeSpriteName(String, String) - Method in class core.game.GameDescription.SpriteData
Used in encode the names sprites
changeSpriteOrder(ArrayList<Integer>) - Method in class core.game.Game
Modify the sprite order for the renderer of the GVG-AI
CHARACTER - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
CHARACTER_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
charId - Variable in class core.content.MappingContent
Character that identifies this content in the level map.
charMapping - Variable in class core.game.Game
Mapping between characters in the level and the entities they represent.
Chaser - Class in ontology.sprites.npc
Created with IntelliJ IDEA.
Chaser() - Constructor for class ontology.sprites.npc.Chaser
 
Chaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.Chaser
 
checkArgument(boolean) - Static method in class tools.com.google.gson.internal.$Gson$Preconditions
 
checkConnectivity(int, int, int, int) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
check if the two positions are connected
checkConnectivity(int, int) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
check if this wall will case the world not to be connected any more
checkConstraint() - Method in class tracks.levelGeneration.constraints.AbstractConstraint
Check if the current constrain is achieved or not
checkConstraint() - Method in class tracks.levelGeneration.constraints.AvatarNumberConstraint
Check if there is only 1 avatar in the level
checkConstraint() - Method in class tracks.levelGeneration.constraints.CombinedConstraints
Check if all constraints are satisfied
checkConstraint() - Method in class tracks.levelGeneration.constraints.CoverPercentageConstraint
Check if the percentage of objects in the play field is between minCoverPercentage and maxCoverPercentage
checkConstraint() - Method in class tracks.levelGeneration.constraints.DeathConstraint
Check if the do nothing player staisfy the minDoNothingSteps and didn't win
checkConstraint() - Method in class tracks.levelGeneration.constraints.GoalConstraint
Check if all terminate conditions are unsatisfiable
checkConstraint() - Method in class tracks.levelGeneration.constraints.SolutionLengthConstraint
check if the solution length is at least equal to minSolutionLength
checkConstraint() - Method in class tracks.levelGeneration.constraints.SpriteNumberConstraint
 
checkConstraint() - Method in class tracks.levelGeneration.constraints.WinConstraint
check if the player win the game
checkEarlyReachedGoals(List<PDDLAction.Effect>) - Method in class controller.PlanningAgent
Method that checks whether a goal is reached beforehand by checking the effects of an action.
checkIfSpawned(String) - Method in class tools.GameAnalyzer
Checks if the object is spawned by other object
checkInLevel(int, int) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
check if the point is inside the borders of the level
checkNotNull(T) - Static method in class tools.com.google.gson.internal.$Gson$Preconditions
 
checkPreconditions(List<String>, boolean) - Method in class controller.PlanningAgent
Method that checks whether the preconditions of an action are satisfied or not.
checkTimeOut() - Method in class core.game.Game
Checks if the game must finish because of number of cycles played.
childIdx - Variable in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
childIdx - Variable in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
children - Variable in class core.vgdl.Node
Children of this node.
children - Variable in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
children - Variable in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
children - Variable in class tracks.singlePlayer.advanced.olets.SingleTreeNode
The array that stores the children nodes.
children - Variable in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
children - Variable in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
children - Variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
choice(Object[], Random) - Static method in class tools.Utils
 
choice(int[], Random) - Static method in class tools.Utils
 
choice(ArrayList<Vector2d>, Random) - Static method in class tools.Utils
 
choiceDir(ArrayList<Direction>, Random) - Static method in class tools.Utils
 
Chromosome - Class in tracks.levelGeneration.geneticLevelGenerator
 
Chromosome(int, int) - Constructor for class tracks.levelGeneration.geneticLevelGenerator.Chromosome
initialize the chromosome with a certain length and width
Chromosome - Class in tracks.ruleGeneration.geneticRuleGenerator
 
Chromosome(String[][], SLDescription) - Constructor for class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
Chromosome constructor.
Chromosome.SpritePointData - Class in tracks.levelGeneration.geneticLevelGenerator
helpful data structure to hold information about certain points in the level
citype - Variable in class ontology.effects.unary.SpawnIfCounterSubTypes
 
CLASS - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
CLASS_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
classConst - Variable in class core.game.Game
Content objects for the different sprite types..
cleanseChromosome() - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
 
clear() - Method in class core.game.Game.Bucket
 
clear() - Method in class core.vgdl.SpriteGroup
Clears the collection of sprites.
clear() - Method in class tools.com.google.gson.internal.LinkedHashTreeMap
 
clear() - Method in class tools.com.google.gson.internal.LinkedTreeMap
 
clearAll(ForwardModel) - Method in class core.game.Game
Deletes all the sprites killed in the previous step.
clearInteractionTerminationData() - Method in class core.game.Game
clear all the interactions and termination in the current game
clearLevelMapping() - Method in class tools.LevelMapping
clear all recorded mapping
clearPlan() - Method in class controller.PDDLPlan
Method used to clear the plan.
clone() - Method in class core.game.GameDescription.SpriteData
 
clone() - Method in class tools.com.google.gson.internal.Excluder
 
clone() - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
clone the chromosome data
clone() - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
clone the chromosome data
CloneSprite - Class in ontology.effects.unary
Created with IntelliJ IDEA.
CloneSprite(InteractionContent) - Constructor for class ontology.effects.unary.CloneSprite
 
close() - Method in class tools.com.google.gson.internal.bind.JsonTreeReader
 
close() - Method in class tools.com.google.gson.internal.bind.JsonTreeWriter
 
close() - Method in class tools.com.google.gson.stream.JsonReader
Closes this JSON reader and the underlying Reader.
close() - Method in class tools.com.google.gson.stream.JsonWriter
Flushes and closes this writer and the underlying Writer.
closeAppOnClosingWindow - Static variable in class core.competition.CompetitionParameters
Terminates the program when the playing window is closed
closedList - Static variable in class tools.pathfinder.AStar
 
closestTargets(Game, boolean) - Method in class ontology.sprites.npc.AlternateChaser
Sets a list with the closest targets (sprites with the type 'stype'), by distance
closestTargets(Game) - Method in class ontology.sprites.npc.Chaser
Sets a list with the closest targets (sprites with the type 'stype'), by distance
closestTargets(Game) - Method in class ontology.sprites.npc.LOSChaser
Sets a list with the closest targets (sprites with the type 'stype'), by distance
closestTargets(Game) - Method in class ontology.sprites.npc.PathChaser
Sets a list with the closest targets (sprites with the type 'stype'), by distance
collectablePercentage - Variable in class tracks.levelGeneration.constructiveLevelGenerator.LevelCoverData
the percentage of collectable objects
CollectionTypeAdapterFactory - Class in tools.com.google.gson.internal.bind
Adapt a homogeneous collection of objects.
CollectionTypeAdapterFactory(ConstructorConstructor) - Constructor for class tools.com.google.gson.internal.bind.CollectionTypeAdapterFactory
 
CollectResource - Class in ontology.effects.binary
Created with IntelliJ IDEA.
CollectResource(InteractionContent) - Constructor for class ontology.effects.binary.CollectResource
 
CollectResourceIfHeld - Class in ontology.effects.binary
Created with IntelliJ IDEA.
CollectResourceIfHeld(InteractionContent) - Constructor for class ontology.effects.binary.CollectResourceIfHeld
 
collision - Variable in class ontology.effects.Effect
Collision for batches
collisionEffects - Variable in class core.game.Game
Relationships for collisions: double array of (list of) effects.
color - Variable in class core.vgdl.VGDLSprite
Color of this sprite.
COLOR_DISC - Static variable in class ontology.Types
 
CombinedConstraints - Class in tracks.levelGeneration.constraints
 
CombinedConstraints() - Constructor for class tracks.levelGeneration.constraints.CombinedConstraints
 
comingFrom - Variable in class tools.pathfinder.Node
 
Comm - Class in tracks.singleLearning.utils
Created by dperez on 01/06/2017.
Comm() - Constructor for class tracks.singleLearning.utils.Comm
Default constructor
commRecv() - Method in class tracks.singleLearning.utils.Comm
Receives a message from the client.
commRecv() - Method in class tracks.singleLearning.utils.PipeComm
Receives a message from the client.
commRecv() - Method in class tracks.singleLearning.utils.SocketComm
Receives a message from the client.
commSend(String) - Method in class tracks.singleLearning.utils.Comm
Sends a message through the pipe.
commSend(String) - Method in class tracks.singleLearning.utils.PipeComm
Sends a message through the pipe.
commSend(String) - Method in class tracks.singleLearning.utils.SocketComm
Sends a message through the pipe.
comp - Variable in class tools.JEasyFrame
Main component of the frame.
compare - Variable in class core.termination.Timeout
 
compareTo(Event) - Method in class core.game.Event
 
compareTo(Observation) - Method in class core.game.Observation
Compares this observation to others, using distances to the reference position.
compareTo(TimeEffect) - Method in class ontology.effects.TimeEffect
 
compareTo(Object) - Method in class tools.Pair
 
compareTo(Node) - Method in class tools.pathfinder.Node
 
compareTo(Chromosome) - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
Compare two chromosome with each other based on their constrained fitness and normal fitness
compareTo(Object) - Method in class tracks.multiPlayer.advanced.sampleRHEA.Individual
 
compareTo(Object) - Method in class tracks.multiPlayer.advanced.sampleRS.Individual
 
compareTo(Chromosome) - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
Compare two chromosome with each other based on their constrained fitness and normal fitness
compareTo(Object) - Method in class tracks.singlePlayer.advanced.sampleRHEA.Individual
 
compareTo(Object) - Method in class tracks.singlePlayer.advanced.sampleRS.Individual
 
CompetitionParameters - Class in core.competition
Created with IntelliJ IDEA.
CompetitionParameters() - Constructor for class core.competition.CompetitionParameters
 
connections - Variable in class controller.GameInformation
 
connectionSet - Variable in class controller.PlanningAgent
 
cons - Variable in class ontology.sprites.npc.RandomNPC
 
constGen - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
 
construct() - Method in interface tools.com.google.gson.internal.ObjectConstructor
Returns a new instance.
CONSTRUCTIVE_INITIALIZATION - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
starting the GA with seeds from the constructive algorithm
constructiveGen - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
constructive level generator to help in speeding up the level generation process
ConstructorConstructor - Class in tools.com.google.gson.internal
Returns a function that can construct an instance of a requested type.
ConstructorConstructor(Map<Type, InstanceCreator<?>>) - Constructor for class tools.com.google.gson.internal.ConstructorConstructor
 
CONT - Static variable in class ontology.Types
 
containedPredicateInPendingGoals(String) - Method in class controller.Agenda
Method that allows to check whether a predicate is contained in the pending goals list.
containedPredicateInPreemptedGoals(String) - Method in class controller.Agenda
Method that allows to check whether a predicate is contained in the preempted goals list.
contains(JsonElement) - Method in class tools.com.google.gson.JsonArray
Returns true if this array contains the specified element.
containsKey(Object) - Method in class tools.com.google.gson.internal.LinkedHashTreeMap
 
containsKey(Object) - Method in class tools.com.google.gson.internal.LinkedTreeMap
 
Content - Class in core.content
Created with IntelliJ IDEA.
Content() - Constructor for class core.content.Content
 
content - Variable in class core.vgdl.Node
Contents of this node.
ContinuousPhysics - Class in ontology.physics
Created with IntelliJ IDEA.
ContinuousPhysics() - Constructor for class ontology.physics.ContinuousPhysics
 
controller - package controller
 
Conveyor - Class in ontology.sprites
Created with IntelliJ IDEA.
Conveyor() - Constructor for class ontology.sprites.Conveyor
 
Conveyor(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Conveyor
 
cooldown - Variable in class core.vgdl.VGDLSprite
States the pause ticks in-between two moves
copy() - Method in class core.game.Event
Creates a copy of this event.
copy() - Method in class core.game.ForwardModel
Creates a copy of this forward model.
copy() - Method in class core.game.StateObservation
Returns an exact copy of the state observation object.
copy() - Method in class core.game.StateObservationMulti
 
copy() - Method in class core.vgdl.VGDLSprite
Creates a copy of this sprite.
copy() - Method in class ontology.avatar.FlakAvatar
 
copy() - Method in class ontology.avatar.HorizontalAvatar
 
copy() - Method in class ontology.avatar.MovingAvatar
 
copy() - Method in class ontology.avatar.NullAvatar
 
copy() - Method in class ontology.avatar.oriented.AimedAvatar
 
copy() - Method in class ontology.avatar.oriented.BirdAvatar
 
copy() - Method in class ontology.avatar.oriented.CarAvatar
 
copy() - Method in class ontology.avatar.oriented.LanderAvatar
 
copy() - Method in class ontology.avatar.oriented.MissileAvatar
 
copy() - Method in class ontology.avatar.oriented.OngoingAvatar
 
copy() - Method in class ontology.avatar.oriented.OngoingShootAvatar
 
copy() - Method in class ontology.avatar.oriented.OngoingTurningAvatar
 
copy() - Method in class ontology.avatar.oriented.OrientedAvatar
 
copy() - Method in class ontology.avatar.oriented.PlatformerAvatar
 
copy() - Method in class ontology.avatar.oriented.ShootAvatar
 
copy() - Method in class ontology.avatar.oriented.ShootOnlyAvatar
 
copy() - Method in class ontology.avatar.oriented.SpaceshipAvatar
 
copy() - Method in class ontology.avatar.oriented.WizardAvatar
 
copy() - Method in class ontology.avatar.VerticalAvatar
 
copy() - Method in class ontology.effects.binary.AddTimer
 
copy() - Method in class ontology.effects.TimeEffect
 
copy() - Method in class ontology.sprites.Conveyor
 
copy() - Method in class ontology.sprites.Door
 
copy() - Method in class ontology.sprites.Flicker
 
copy() - Method in class ontology.sprites.Immovable
 
copy() - Method in class ontology.sprites.missile.ErraticMissile
 
copy() - Method in class ontology.sprites.missile.Missile
 
copy() - Method in class ontology.sprites.missile.RandomMissile
 
copy() - Method in class ontology.sprites.npc.AlternateChaser
 
copy() - Method in class ontology.sprites.npc.Chaser
 
copy() - Method in class ontology.sprites.npc.Fleeing
 
copy() - Method in class ontology.sprites.npc.LOSChaser
 
copy() - Method in class ontology.sprites.npc.PathAltChaser
 
copy() - Method in class ontology.sprites.npc.PathChaser
 
copy() - Method in class ontology.sprites.npc.RandomAltChaser
 
copy() - Method in class ontology.sprites.npc.RandomInertial
 
copy() - Method in class ontology.sprites.npc.RandomNPC
 
copy() - Method in class ontology.sprites.npc.RandomPathAltChaser
 
copy() - Method in class ontology.sprites.npc.Walker
 
copy() - Method in class ontology.sprites.npc.WalkerJumper
 
copy() - Method in class ontology.sprites.OrientedFlicker
 
copy() - Method in class ontology.sprites.Passive
 
copy() - Method in class ontology.sprites.producer.Bomber
 
copy() - Method in class ontology.sprites.producer.BomberRandomMissile
 
copy() - Method in class ontology.sprites.producer.Portal
 
copy() - Method in class ontology.sprites.producer.RandomBomber
 
copy() - Method in class ontology.sprites.producer.SpawnPoint
 
copy() - Method in class ontology.sprites.producer.SpawnPointMultiSprite
 
copy() - Method in class ontology.sprites.producer.SpriteProducer
 
copy() - Method in class ontology.sprites.Resource
 
copy() - Method in class ontology.sprites.ResourcePack
 
copy() - Method in class ontology.sprites.Spreader
 
copy() - Method in class tools.Direction
 
copy() - Method in class tools.ElapsedCpuTimer
 
copy() - Method in class tools.ElapsedWallTimer
 
copy() - Method in class tools.Pair
 
copy() - Method in class tools.StatSummary
 
copy() - Method in class tools.Vector2d
Creates a copy of this vector
copy() - Method in class tracks.multiPlayer.advanced.sampleRHEA.Individual
 
copy() - Method in class tracks.multiPlayer.advanced.sampleRS.Individual
 
copy() - Method in class tracks.singlePlayer.advanced.sampleRHEA.Individual
 
copy() - Method in class tracks.singlePlayer.advanced.sampleRS.Individual
 
copyAllSprites(Collection<VGDLSprite>) - Method in class core.vgdl.SpriteGroup
Adds a collection of sprites to this collection.
copyTo(VGDLSprite) - Method in class core.vgdl.VGDLSprite
Copies the attributes of this object to the one passed as parameter.
copyTo(VGDLSprite) - Method in class ontology.avatar.FlakAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.HorizontalAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.MovingAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.NullAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.AimedAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.BirdAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.CarAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.LanderAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.MissileAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.OngoingAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.OngoingShootAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.OngoingTurningAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.OrientedAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.PlatformerAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.ShootAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.ShootOnlyAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.SpaceshipAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.oriented.WizardAvatar
 
copyTo(VGDLSprite) - Method in class ontology.avatar.VerticalAvatar
 
copyTo(TimeEffect) - Method in class ontology.effects.binary.AddTimer
 
copyTo(TimeEffect) - Method in class ontology.effects.TimeEffect
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Conveyor
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Door
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Flicker
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Immovable
 
copyTo(VGDLSprite) - Method in class ontology.sprites.missile.ErraticMissile
 
copyTo(VGDLSprite) - Method in class ontology.sprites.missile.Missile
 
copyTo(VGDLSprite) - Method in class ontology.sprites.missile.RandomMissile
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.AlternateChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.Chaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.Fleeing
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.LOSChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.PathAltChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.PathChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.RandomAltChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.RandomInertial
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.RandomNPC
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.RandomPathAltChaser
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.Walker
 
copyTo(VGDLSprite) - Method in class ontology.sprites.npc.WalkerJumper
 
copyTo(VGDLSprite) - Method in class ontology.sprites.OrientedFlicker
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Passive
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.Bomber
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.BomberRandomMissile
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.Portal
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.RandomBomber
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.SpawnPoint
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.SpawnPointMultiSprite
 
copyTo(VGDLSprite) - Method in class ontology.sprites.producer.SpriteProducer
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Resource
 
copyTo(VGDLSprite) - Method in class ontology.sprites.Spreader
 
core.competition - package core.competition
 
core.content - package core.content
 
core.game - package core.game
 
core.generator - package core.generator
 
core.logging - package core.logging
 
core.optimization - package core.optimization
 
core.optimization.ucbOptimization - package core.optimization.ucbOptimization
 
core.player - package core.player
 
core.termination - package core.termination
 
core.vgdl - package core.vgdl
 
count - Variable in class ontology.effects.Effect
 
count_score - Variable in class core.termination.Termination
 
countElse - Variable in class ontology.effects.Effect
 
counter - Variable in class core.game.Game
 
counter - Variable in class ontology.effects.Effect
 
counter - Variable in class ontology.sprites.npc.RandomNPC
 
counter - Variable in class ontology.sprites.producer.SpawnPoint
 
counter - Variable in class ontology.sprites.producer.SpawnPointMultiSprite
 
counterElse - Variable in class ontology.effects.Effect
 
countScore(Game) - Method in class core.termination.Termination
 
coverPercentage - Variable in class tracks.levelGeneration.constraints.CoverPercentageConstraint
the current cover percentage
CoverPercentageConstraint - Class in tracks.levelGeneration.constraints
 
CoverPercentageConstraint() - Constructor for class tracks.levelGeneration.constraints.CoverPercentageConstraint
 
create(String) - Static method in class core.content.ParameterContent
 
create() - Method in class tools.com.google.gson.GsonBuilder
Creates a Gson instance based on the current configuration.
create(Gson, TypeToken<T>) - Method in class tools.com.google.gson.internal.bind.CollectionTypeAdapterFactory
 
create(Gson, TypeToken<T>) - Method in class tools.com.google.gson.internal.bind.JsonAdapterAnnotationTypeAdapterFactory
 
create(Gson, TypeToken<T>) - Method in class tools.com.google.gson.internal.bind.MapTypeAdapterFactory
 
create(Gson, TypeToken<T>) - Method in class tools.com.google.gson.internal.bind.ReflectiveTypeAdapterFactory
 
create(Gson, TypeToken<T>) - Method in class tools.com.google.gson.internal.Excluder
 
create() - Static method in class tools.com.google.gson.internal.UnsafeAllocator
 
create(Gson, TypeToken<T>) - Method in interface tools.com.google.gson.TypeAdapterFactory
Returns a type adapter for type, or null if this factory doesn't support type.
createAvatars(int) - Method in class core.game.Game
Method to create the array of avatars from the sprites.
createController(String, int, StateObservation) - Static method in class tracks.ArcadeMachine
Creates and initializes a new controller with the given name.
createEffect(Game, InteractionContent) - Method in class core.vgdl.VGDLFactory
Creates a new effect, with parameters passed as InteractionContent.
createGame(GameContent) - Method in class core.vgdl.VGDLFactory
Creates a game, receiving a GameContent object
createInstance(Type) - Method in interface tools.com.google.gson.InstanceCreator
Gson invokes this call-back method during deserialization to create an instance of the specified type.
createLevelGenerator(String, GameDescription) - Static method in class tracks.levelGeneration.LevelGenMachine
Generate AbstractLevelGenerator object to generate levels for the game using the supplied class path.
createMultiPlayer(String, String, StateObservationMulti, int, int, boolean) - Static method in class tracks.ArcadeMachine
Creates a player given its name with package for multiplayer.
createPlayer(String, String, StateObservation, int, boolean) - Static method in class tracks.ArcadeMachine
Creates a player given its name with package.
createProblemFile() - Method in class controller.PlanningAgent
Method that creates a PDDL problem file.
createRuleGenerator(String, SLDescription) - Static method in class tracks.ruleGeneration.RuleGenMachine
 
createSprite(Game, SpriteContent, Vector2d, Dimension) - Method in class core.vgdl.VGDLFactory
Creates a new sprite with a given dimension in a certain position.
createTermination(Game, TerminationContent) - Method in class core.vgdl.VGDLFactory
Creates a new termination, with parameters passed as TerminationContent.
crossOver(Chromosome) - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
crossover the current chromosome with the input chromosome
crossover(Individual, Individual, int) - Method in class tracks.multiPlayer.advanced.sampleRHEA.Individual
Modifies individual
crossover(Chromosome) - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
crossover the current chromosome with the input chromosome
crossover(Individual, Individual, int) - Method in class tracks.singlePlayer.advanced.sampleRHEA.Individual
Modifies individual
CROSSOVER_PROB - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
Crossover probability
CROSSOVER_PROB - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
Crossover probability
CURRENCY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
CURRENCY_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
currentFrame - Variable in class core.vgdl.VGDLSprite
the current frame to be drawn
currentGameState - Variable in class core.game.StateObservation
Field to represent the current game's state.
currentSet - Variable in class core.vgdl.VGDLParser
Current set through the game description file.
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