- abort() - Method in class core.game.Game
-
Aborts a game.
- AbstractConstraint - Class in tracks.levelGeneration.constraints
-
- AbstractConstraint() - Constructor for class tracks.levelGeneration.constraints.AbstractConstraint
-
- AbstractLevelGenerator - Class in core.generator
-
- AbstractLevelGenerator() - Constructor for class core.generator.AbstractLevelGenerator
-
- AbstractMultiPlayer - Class in core.player
-
Subclass of Player for multi player games.
- AbstractMultiPlayer() - Constructor for class core.player.AbstractMultiPlayer
-
- AbstractOptimizer - Class in core.optimization
-
Base class for optimization
participants have to extends this class and
provide a constructor and optimize function
- AbstractOptimizer(OptimizationObjective) - Constructor for class core.optimization.AbstractOptimizer
-
Initialize your class variables
- AbstractPlayer - Class in core.player
-
Subclass of Player, for Single Player games.
- AbstractPlayer() - Constructor for class core.player.AbstractPlayer
-
- AbstractRuleGenerator - Class in core.generator
-
- AbstractRuleGenerator() - Constructor for class core.generator.AbstractRuleGenerator
-
- act(StateObservation, ElapsedCpuTimer) - Method in class controller.PlanningAgent
-
Method called in each turn that returns the next action that the agent
will execute.
- act(StateObservation, ElapsedCpuTimer) - Method in class core.player.AbstractMultiPlayer
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class core.player.AbstractPlayer
-
- act(SerializableStateObservation, ElapsedCpuTimer) - Method in class core.player.LearningPlayer
-
- act(StateObservation, ElapsedCpuTimer) - Method in class core.player.LearningPlayer
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class core.player.LearningPlayer
-
- act(StateObservation, ElapsedCpuTimer) - Method in class core.player.Player
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class core.player.Player
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tools.pathfinder.Agent
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.advanced.sampleMCTS.Agent
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.advanced.sampleRHEA.Agent
-
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.advanced.sampleRS.Agent
-
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.deprecated.sampleGA.Agent
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.deprecated.sampleMCTS.Agent
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.simple.doNothing.Agent
-
return ACTION_NIL on every call to simulate doNothing player
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.simple.sampleOneStepLookAhead.Agent
-
Very simple one step lookahead agent.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.simple.sampleRandom.Agent
-
return ACTION_NIL on every call to simulate doNothing player
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.tools.human.Agent
-
Picks an action.
- act(StateObservationMulti, ElapsedCpuTimer) - Method in class tracks.multiPlayer.tools.replayer.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.advanced.olets.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.advanced.sampleMCTS.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.advanced.sampleRHEA.Agent
-
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.advanced.sampleRS.Agent
-
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.deprecated.sampleGA.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.deprecated.sampleMCTS.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.simple.doNothing.Agent
-
return ACTION_NIL on every call to simulate doNothing player
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.simple.greedyTreeSearch.Agent
-
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.simple.sampleonesteplookahead.Agent
-
Very simple one step lookahead agent.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.simple.sampleRandom.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.simple.simpleRandom.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.tools.human.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.tools.repeatOLETS.Agent
-
decide the next action to be done (either repeating same action or nil or
deciding new action)
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.tools.replayer.Agent
-
Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Agent
-
Picks an action.
- ACTION_TIME - Static variable in class core.competition.CompetitionParameters
-
Milliseconds allowed per controller action.
- ACTION_TIME_DISQ - Static variable in class core.competition.CompetitionParameters
-
Milliseconds for controller disqualification, if it returns an action after this time.
- actionFile - Static variable in class core.competition.GVGReplayer
-
- actions - Variable in class ontology.avatar.MovingAvatar
-
- actions - Variable in class tracks.multiPlayer.advanced.sampleMCTS.Agent
-
- actions - Variable in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
-
- actions - Variable in class tracks.multiPlayer.advanced.sampleRHEA.Individual
-
- actions - Variable in class tracks.multiPlayer.advanced.sampleRS.Individual
-
- actions - Variable in class tracks.multiPlayer.deprecated.sampleMCTS.Agent
-
- actions - Variable in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
-
- actions - Variable in class tracks.singlePlayer.advanced.olets.Agent
-
Feasible actions array, of length NUM_ACTIONS
- actions - Variable in class tracks.singlePlayer.advanced.sampleMCTS.Agent
-
- actions - Variable in class tracks.singlePlayer.advanced.sampleMCTS.SingleMCTSPlayer
-
- actions - Variable in class tracks.singlePlayer.advanced.sampleRHEA.Individual
-
- actions - Variable in class tracks.singlePlayer.advanced.sampleRS.Individual
-
- actions - Variable in class tracks.singlePlayer.deprecated.sampleMCTS.Agent
-
- actions - Static variable in class tracks.singlePlayer.simple.greedyTreeSearch.Agent
-
- actions - Variable in class tracks.singlePlayer.simple.simpleRandom.Agent
-
List of available actions for the agent
- actions - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Agent
-
- actionsCorrespondence - Variable in class controller.GameInformation
-
- actionsNIL - Variable in class ontology.avatar.MovingAvatar
-
- active - Variable in class core.logging.Logger
-
To disable and enable logger
- activeMovement(VGDLSprite, Direction, double) - Method in class ontology.physics.ContinuousPhysics
-
- activeMovement(VGDLSprite, Direction, double) - Method in class ontology.physics.GridPhysics
-
- activeMovement(VGDLSprite, Direction, double) - Method in interface ontology.physics.Physics
-
- activeSpriteId - Variable in class core.game.Event
-
Sprite ID of the object that triggers the event (either the avatar,
or something created by the avatar).
- activeTypeId - Variable in class core.game.Event
-
Type id of the object that triggers the event (either the avatar,
or something created by the avatar).
- add(VGDLSprite) - Method in class core.game.Game.Bucket
-
- add(Boolean) - Method in class tools.com.google.gson.JsonArray
-
Adds the specified boolean to self.
- add(Character) - Method in class tools.com.google.gson.JsonArray
-
Adds the specified character to self.
- add(Number) - Method in class tools.com.google.gson.JsonArray
-
Adds the specified number to self.
- add(String) - Method in class tools.com.google.gson.JsonArray
-
Adds the specified string to self.
- add(JsonElement) - Method in class tools.com.google.gson.JsonArray
-
Adds the specified element to self.
- add(String, JsonElement) - Method in class tools.com.google.gson.JsonObject
-
Adds a member, which is a name-value pair, to self.
- add(StatSummary) - Method in class tools.StatSummary
-
- add(double) - Method in class tools.StatSummary
-
- add(Number) - Method in class tools.StatSummary
-
- add(double...) - Method in class tools.StatSummary
-
- add(Vector2d) - Method in class tools.Vector2d
-
Adds another vector to this.
- add(double, double) - Method in class tools.Vector2d
-
Adds to this vector two coordinates
- add(Vector2d, double) - Method in class tools.Vector2d
-
Adds to this vector another vector, scaled it by a factor..
- addAll(JsonArray) - Method in class tools.com.google.gson.JsonArray
-
Adds all the elements of the specified array to self.
- addAllSprites(Collection<VGDLSprite>) - Method in class core.vgdl.SpriteGroup
-
Adds a collection of sprites to this collection.
- addCharacterMapping(Character, ArrayList<String>) - Method in class tools.LevelMapping
-
add a character for a list of sprite names
- addConstraints(String[]) - Method in class tracks.levelGeneration.constraints.CombinedConstraints
-
Add multiple constraints to the combined constraints class
- addDeserializationExclusionStrategy(ExclusionStrategy) - Method in class tools.com.google.gson.GsonBuilder
-
Configures Gson to apply the passed in exclusion strategy during deserialization.
- AddHealthPoints - Class in ontology.effects.unary
-
Created with IntelliJ IDEA.
- AddHealthPoints(InteractionContent) - Constructor for class ontology.effects.unary.AddHealthPoints
-
- AddHealthPointsToMax - Class in ontology.effects.unary
-
Created with IntelliJ IDEA.
- AddHealthPointsToMax(InteractionContent) - Constructor for class ontology.effects.unary.AddHealthPointsToMax
-
- addMessage(Message) - Method in class core.logging.Logger
-
Adds a message to the messages list
- addParameterContent(ParameterContent) - Method in class core.game.GameSpace
-
- addProperty(String, String) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to add a primitive member.
- addProperty(String, Number) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to add a primitive member.
- addProperty(String, Boolean) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to add a boolean member.
- addProperty(String, Character) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to add a char member.
- addScore(double) - Method in class ontology.avatar.MovingAvatar
-
Adds a value to the current score of this player.
- addSerializationExclusionStrategy(ExclusionStrategy) - Method in class tools.com.google.gson.GsonBuilder
-
Configures Gson to apply the passed in exclusion strategy during serialization.
- addShield(int, int, long) - Method in class core.game.Game
-
Adds a new Shield effect to the scene.
- addSprite(VGDLSprite, int) - Method in class core.game.Game
-
Adds a new sprite to the pool of sprites of the game.
- addSprite(int, Vector2d) - Method in class core.game.Game
-
Adds a sprite given a content and position.
- addSprite(int, Vector2d, boolean) - Method in class core.game.Game
-
Adds a sprite given a content and position.
- addSprite(SpriteContent, Vector2d, int, boolean) - Method in class core.game.Game
-
Adds a sprite given a content and position.
- addSprite(int, VGDLSprite) - Method in class core.vgdl.SpriteGroup
-
Adds an sprite to the collection.
- addSpriteIn(String, Vector2d) - Method in class core.game.BasicGame
-
Adds one sprites in the position indicated.
- addSpritesIn(ArrayList<String>, Vector2d) - Method in class core.game.BasicGame
-
Adds all sprites that 'c' represents in the position indicated.
- addTimeEffect(TimeEffect) - Method in class core.game.Game
-
Adds a time effect to the game.
- AddTimer - Class in ontology.effects.binary
-
Created with IntelliJ IDEA.
- AddTimer() - Constructor for class ontology.effects.binary.AddTimer
-
- AddTimer(InteractionContent) - Constructor for class ontology.effects.binary.AddTimer
-
- addWin() - Method in class tools.StatSummary
-
- advance(Types.ACTIONS) - Method in class core.game.ForwardModel
-
Advances the forward model using the action supplied.
- advance(Types.ACTIONS[]) - Method in class core.game.ForwardModel
-
Advances the forward model using the actions supplied.
- advance(Types.ACTIONS) - Method in class core.game.StateObservation
-
Advances the state using the action passed as the move of the agent.
- advance(Types.ACTIONS[]) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- age - Variable in class ontology.sprites.Flicker
-
- Agenda - Class in controller
-
Class that represents an agenda like data structure.
- Agenda(LinkedList<PDDLSingleGoal>) - Constructor for class controller.Agenda
-
Class constructor.
- agenda - Variable in class controller.PlanningAgent
-
- agent - Static variable in class core.competition.GVGExecutor
-
- Agent - Class in tools.pathfinder
-
Created by diego on 06/02/14.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tools.pathfinder.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.advanced.sampleMCTS
-
Created with IntelliJ IDEA.
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.advanced.sampleMCTS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.advanced.sampleRHEA
-
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.advanced.sampleRHEA.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.advanced.sampleRS
-
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.advanced.sampleRS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.deprecated.sampleGA
-
Created with IntelliJ IDEA.
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.deprecated.sampleGA.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.deprecated.sampleMCTS
-
Created with IntelliJ IDEA.
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.deprecated.sampleMCTS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.simple.doNothing
-
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.simple.doNothing.Agent
-
initialize all variables for the agent
- Agent - Class in tracks.multiPlayer.simple.sampleOneStepLookAhead
-
This is a Java port from Tom Schaul's VGDL - https://github.com/schaul/py-vgdl
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.simple.sampleOneStepLookAhead.Agent
-
initialize all variables for the agent
- Agent - Class in tracks.multiPlayer.simple.sampleRandom
-
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.simple.sampleRandom.Agent
-
initialize all variables for the agent
- Agent - Class in tracks.multiPlayer.tools.human
-
Created by diego on 06/02/14.
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.tools.human.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.multiPlayer.tools.replayer
-
Created with IntelliJ IDEA.
- Agent(StateObservationMulti, ElapsedCpuTimer, int) - Constructor for class tracks.multiPlayer.tools.replayer.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.advanced.olets
-
Code written by Adrien Couetoux, acouetoux@ulg.ac.be.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.advanced.olets.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.advanced.sampleMCTS
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.advanced.sampleMCTS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.advanced.sampleRHEA
-
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.advanced.sampleRHEA.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.advanced.sampleRS
-
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.advanced.sampleRS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.deprecated.sampleGA
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.deprecated.sampleGA.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.deprecated.sampleMCTS
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.deprecated.sampleMCTS.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.simple.doNothing
-
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.simple.doNothing.Agent
-
initialize all variables for the agent
- Agent - Class in tracks.singlePlayer.simple.greedyTreeSearch
-
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.simple.greedyTreeSearch.Agent
-
- Agent - Class in tracks.singlePlayer.simple.sampleonesteplookahead
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.simple.sampleonesteplookahead.Agent
-
- Agent - Class in tracks.singlePlayer.simple.sampleRandom
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.simple.sampleRandom.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.simple.simpleRandom
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.simple.simpleRandom.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.tools.human
-
Created by diego on 06/02/14.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.tools.human.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.tools.repeatOLETS
-
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.tools.repeatOLETS.Agent
-
Initialize the parameters and construct the automated player
- Agent - Class in tracks.singlePlayer.tools.replayer
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.tools.replayer.Agent
-
Public constructor with state observation and time due.
- Agent - Class in tracks.singlePlayer.tools.ucbOptimizerAgent
-
Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class tracks.singlePlayer.tools.ucbOptimizerAgent.Agent
-
Public constructor with state observation and time due.
- AGENT_NAME - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
-
The name of a the best agent with some human error
- AgentExecutor - Class in core.competition
-
Created with IntelliJ IDEA.
- AgentExecutor() - Constructor for class core.competition.AgentExecutor
-
- AgentExecutorMulti - Class in core.competition
-
Created with IntelliJ IDEA.
- AgentExecutorMulti() - Constructor for class core.competition.AgentExecutorMulti
-
- aim() - Method in class ontology.avatar.oriented.CarAvatar
-
- aim() - Method in class ontology.avatar.oriented.LanderAvatar
-
- AimedAvatar - Class in ontology.avatar.oriented
-
Created with IntelliJ IDEA.
- AimedAvatar() - Constructor for class ontology.avatar.oriented.AimedAvatar
-
- AimedAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedAvatar
-
- air_slowdown_factor - Variable in class ontology.avatar.oriented.PlatformerAvatar
-
- air_slowdown_factor - Variable in class ontology.avatar.oriented.WizardAvatar
-
- airsteering - Variable in class ontology.sprites.npc.Walker
-
- Align - Class in ontology.effects.binary
-
Created with IntelliJ IDEA.
- Align(InteractionContent) - Constructor for class ontology.effects.binary.Align
-
- align - Variable in class ontology.effects.binary.AttractGaze
-
- ALL_ACTIONS - Static variable in class ontology.Types
-
- AlternateChaser - Class in ontology.sprites.npc
-
Created with IntelliJ IDEA.
- AlternateChaser() - Constructor for class ontology.sprites.npc.AlternateChaser
-
- AlternateChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.AlternateChaser
-
- ammo - Variable in class ontology.avatar.FlakAvatar
-
- ammo - Variable in class ontology.avatar.oriented.ShootAvatar
-
- ammoCost - Variable in class ontology.avatar.FlakAvatar
-
- ammoId - Variable in class ontology.avatar.FlakAvatar
-
- ammoId - Variable in class ontology.avatar.oriented.ShootAvatar
-
- ammos - Variable in class ontology.avatar.oriented.ShootAvatar
-
- angle_diff - Variable in class ontology.avatar.oriented.AimedAvatar
-
- angle_diff - Variable in class ontology.avatar.oriented.CarAvatar
-
- angle_diff - Variable in class ontology.avatar.oriented.LanderAvatar
-
- angle_diff - Variable in class ontology.avatar.oriented.SpaceshipAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.MovingAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.CarAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.LanderAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.PlatformerAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.ShootOnlyAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.SpaceshipAvatar
-
- applyMovement(Game, Direction) - Method in class ontology.avatar.oriented.WizardAvatar
-
- applyScore - Variable in class ontology.effects.Effect
-
- ArcadeMachine - Class in tracks
-
Created with IntelliJ IDEA.
- ArcadeMachine() - Constructor for class tracks.ArcadeMachine
-
- argmax(double[]) - Static method in class tools.Utils
-
- arrayOf(Type) - Static method in class tools.com.google.gson.internal.$Gson$Types
-
Returns an array type whose elements are all instances of
componentType
.
- ArrayTypeAdapter<E> - Class in tools.com.google.gson.internal.bind
-
Adapt an array of objects.
- ArrayTypeAdapter(Gson, TypeAdapter<E>, Class<E>) - Constructor for class tools.com.google.gson.internal.bind.ArrayTypeAdapter
-
- assignTypes(ArrayList<String>) - Method in class core.content.SpriteContent
-
- AStar - Class in tools.pathfinder
-
Created by dperez on 13/01/16.
- AStar(PathFinder) - Constructor for class tools.pathfinder.AStar
-
- astar - Variable in class tools.pathfinder.PathFinder
-
- ATOMIC_BOOLEAN - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- ATOMIC_BOOLEAN_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- ATOMIC_INTEGER - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- ATOMIC_INTEGER_ARRAY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- ATOMIC_INTEGER_ARRAY_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- ATOMIC_INTEGER_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
-
- AttractGaze - Class in ontology.effects.binary
-
Created with IntelliJ IDEA.
- AttractGaze(InteractionContent) - Constructor for class ontology.effects.binary.AttractGaze
-
- automatedAgent - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
-
the best automated agent
- autotiling - Variable in class core.vgdl.VGDLSprite
-
Indicates if the tile support autotiling
- availableActions - Variable in class core.game.SerializableStateObservation
-
- avatarHealthPoints - Variable in class core.game.SerializableStateObservation
-
- avatarLastAction - Variable in class core.game.Game
-
Avatars last actions.
- avatarLastAction - Variable in class core.game.SerializableStateObservation
-
- avatarLimitHealthPoints - Variable in class core.game.SerializableStateObservation
-
- avatarMaxHealthPoints - Variable in class core.game.SerializableStateObservation
-
- AvatarNumberConstraint - Class in tracks.levelGeneration.constraints
-
- AvatarNumberConstraint() - Constructor for class tracks.levelGeneration.constraints.AvatarNumberConstraint
-
- avatarOrientation - Variable in class core.game.SerializableStateObservation
-
- avatarPosition - Variable in class core.game.SerializableStateObservation
-
- avatarResources - Variable in class core.game.SerializableStateObservation
-
- avatars - Variable in class core.game.Game
-
Quick reference to the gamer
- avatarSpeed - Variable in class core.game.SerializableStateObservation
-
- avatarType - Variable in class core.game.SerializableStateObservation
-
- avatarVariable - Variable in class controller.GameInformation
-