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E

Effect(String, List<String>) - Constructor for class controller.PDDLAction.Effect
Class constructor.
Effect(String) - Constructor for class controller.PDDLAction.Effect
Class constructor.
Effect - Class in ontology.effects
Created with IntelliJ IDEA.
Effect() - Constructor for class ontology.effects.Effect
 
egreedy() - Method in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
egreedy() - Method in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
egreedy() - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
egreedyEpsilon - Variable in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
egreedyEpsilon - Variable in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
egreedyEpsilon - Variable in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
egreedyEpsilon - Variable in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
egreedyEpsilon - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
EIPSLON - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
very small value
eitype - Variable in class ontology.effects.binary.TransformIfCount
 
eitype - Variable in class ontology.effects.unary.SpawnIfCounterSubTypes
 
elapsed() - Method in class tools.ElapsedCpuTimer
 
elapsed() - Method in class tools.ElapsedWallTimer
 
ElapsedCpuTimer - Class in tools
 
ElapsedCpuTimer() - Constructor for class tools.ElapsedCpuTimer
 
elapsedHours() - Method in class tools.ElapsedCpuTimer
 
elapsedHours() - Method in class tools.ElapsedWallTimer
 
elapsedMillis() - Method in class tools.ElapsedCpuTimer
 
elapsedMillis() - Method in class tools.ElapsedWallTimer
 
elapsedMinutes() - Method in class tools.ElapsedCpuTimer
 
elapsedMinutes() - Method in class tools.ElapsedWallTimer
 
elapsedNanos() - Method in class tools.ElapsedCpuTimer
 
elapsedNanos() - Method in class tools.ElapsedWallTimer
 
elapsedSeconds() - Method in class tools.ElapsedCpuTimer
 
elapsedSeconds() - Method in class tools.ElapsedWallTimer
 
ElapsedWallTimer - Class in tools
 
ElapsedWallTimer() - Constructor for class tools.ElapsedWallTimer
 
ELITISM_NUMBER - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
number of the best chromosomes that are transfered from one generation to another
ELITISM_NUMBER - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
number of the best chromosomes that are transfered from one generation to another
emptyCache() - Method in class tools.pathfinder.AStar
 
enableComplexMapKeySerialization() - Method in class tools.com.google.gson.GsonBuilder
Enabling this feature will only change the serialized form if the map key is a complex type (i.e. non-primitive) in its serialized JSON form.
enabled - Variable in class ontology.effects.Effect
Indicates if this effect is enabled or not (default: true)
enableLogger(boolean) - Method in class core.game.GameDescription
Disable/Enable the logger
enableLogger(boolean) - Method in class core.game.SLDescription
Disable/Enable the logger
endArray() - Method in class tools.com.google.gson.internal.bind.JsonTreeReader
 
endArray() - Method in class tools.com.google.gson.internal.bind.JsonTreeWriter
 
endArray() - Method in class tools.com.google.gson.stream.JsonReader
Consumes the next token from the JSON stream and asserts that it is the end of the current array.
endArray() - Method in class tools.com.google.gson.stream.JsonWriter
Ends encoding the current array.
endComm() - Method in class tracks.singleLearning.utils.Comm
This function is called at the end of the whole process.
endObject() - Method in class tools.com.google.gson.internal.bind.JsonTreeReader
 
endObject() - Method in class tools.com.google.gson.internal.bind.JsonTreeWriter
 
endObject() - Method in class tools.com.google.gson.stream.JsonReader
Consumes the next token from the JSON stream and asserts that it is the end of the current object.
endObject() - Method in class tools.com.google.gson.stream.JsonWriter
Ends encoding the current object.
entrySet() - Method in class tools.com.google.gson.internal.LinkedHashTreeMap
 
entrySet() - Method in class tools.com.google.gson.internal.LinkedTreeMap
 
entrySet() - Method in class tools.com.google.gson.JsonObject
Returns a set of members of this object.
ENUM_FACTORY - Static variable in class tools.com.google.gson.internal.bind.TypeAdapters
 
eosEffects - Variable in class core.game.Game
List of EOS effects
epsilon - Static variable in class core.optimization.ucbOptimization.UCBEvoEquation
small value to avoid division by zero
epsilon - Variable in class ontology.sprites.npc.RandomAltChaser
 
epsilon - Variable in class ontology.sprites.npc.RandomPathAltChaser
 
epsilon - Variable in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
epsilon - Static variable in class tracks.multiPlayer.advanced.sampleRHEA.Agent
 
epsilon - Static variable in class tracks.multiPlayer.advanced.sampleRS.Agent
 
epsilon - Variable in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
epsilon - Static variable in class tracks.multiPlayer.simple.sampleOneStepLookAhead.Agent
 
epsilon - Variable in class tracks.singlePlayer.advanced.olets.SingleTreeNode
Epsilon used for breaking ties
epsilon - Variable in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
epsilon - Static variable in class tracks.singlePlayer.advanced.sampleRHEA.Agent
 
epsilon - Static variable in class tracks.singlePlayer.advanced.sampleRS.Agent
 
epsilon - Variable in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
epsilon - Variable in class tracks.singlePlayer.simple.sampleonesteplookahead.Agent
 
epsilon - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
equals(Object) - Method in class controller.PDDLSingleGoal
 
equals(Object) - Method in class core.game.Event
 
equals(Object) - Method in class core.game.Observation
Compares two Observations to check if they are equal.
equals(Type, Type) - Static method in class tools.com.google.gson.internal.$Gson$Types
Returns true if a and b are equal.
equals(Object) - Method in class tools.com.google.gson.internal.LazilyParsedNumber
 
equals(Object) - Method in class tools.com.google.gson.JsonArray
 
equals(Object) - Method in class tools.com.google.gson.JsonNull
All instances of JsonNull are the same
equals(Object) - Method in class tools.com.google.gson.JsonObject
 
equals(Object) - Method in class tools.com.google.gson.JsonPrimitive
 
equals(Object) - Method in class tools.com.google.gson.reflect.TypeToken
 
equals(Object) - Method in class tools.Direction
Checks if a direction and this are the same.
equals(Object) - Method in class tools.Pair
 
equals(Object) - Method in class tools.pathfinder.Node
 
equals(Object) - Method in class tools.Vector2d
Checks if a vector and this are the same.
equals(Object) - Method in class tracks.multiPlayer.advanced.sampleRHEA.Individual
 
equals(Object) - Method in class tracks.multiPlayer.advanced.sampleRS.Individual
 
equals(Object) - Method in class tracks.singlePlayer.advanced.sampleRHEA.Individual
 
equals(Object) - Method in class tracks.singlePlayer.advanced.sampleRS.Individual
 
equiv(Object) - Method in class core.game.StateObservation
Compares if this and the received StateObservation state are equivalent.
equiv(Object) - Method in class core.game.StateObservationMulti
Method overwritten with multi player optimisations.
equiv(Object) - Method in class core.vgdl.VGDLSprite
Determines if two the object passed is equal to this.
ErraticMissile - Class in ontology.sprites.missile
Created with IntelliJ IDEA.
ErraticMissile() - Constructor for class ontology.sprites.missile.ErraticMissile
 
ErraticMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.ErraticMissile
 
ERROR - Static variable in class core.logging.Message
 
ErrorTestingMultiplayer - Class in testing
Created with IntelliJ IDEA.
ErrorTestingMultiplayer() - Constructor for class testing.ErrorTestingMultiplayer
 
ErrorTestingSingleplayer - Class in testing
Created with IntelliJ IDEA.
ErrorTestingSingleplayer() - Constructor for class testing.ErrorTestingSingleplayer
 
estimatedCost - Variable in class tools.pathfinder.Node
 
estype - Variable in class ontology.effects.binary.TransformIfCount
 
estype - Variable in class ontology.effects.unary.SpawnIfCounterSubTypes
 
evaluate(double[]) - Method in interface core.optimization.OptimizationObjective
evaluate the current parameters against the target objectives
evaluate(double[], double[]) - Method in interface core.optimization.ucbOptimization.UCBEquation
evaluate the ucb equation using the current parameters at the current state
evaluate(double[], double[]) - Method in class core.optimization.ucbOptimization.UCBEvoEquation
evaluate the ucb equation using the current parameters at the current state
evaluate(double[]) - Method in class core.optimization.ucbOptimization.UCBOptimization
evaluate the current parameters against the target objectives
evaluateState(StateObservationMulti, int) - Method in class tracks.multiPlayer.tools.heuristics.SimpleStateHeuristic
 
evaluateState(StateObservationMulti, int) - Method in class tracks.multiPlayer.tools.heuristics.StateHeuristicMulti
 
evaluateState(StateObservationMulti, int) - Method in class tracks.multiPlayer.tools.heuristics.WinScoreHeuristic
 
evaluateState(StateObservation) - Method in class tracks.singlePlayer.tools.Heuristics.SimpleStateHeuristic
 
evaluateState(StateObservation) - Method in class tracks.singlePlayer.tools.Heuristics.StateHeuristic
 
evaluateState(StateObservation) - Method in class tracks.singlePlayer.tools.Heuristics.WinScoreHeuristic
 
EVALUATION_STEP_COUNT - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
How many steps the best agent gets to evaluate a game
EVALUATION_STEP_TIME - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
The amount of time given for each time step
EVALUATION_STEP_TIME - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
The amount of time given for each time step
EVALUATION_TIME - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
the amount of time to evaluate a single level
EVALUATION_TIME - Static variable in class tracks.ruleGeneration.geneticRuleGenerator.SharedData
the amount of time to evaluate a single level
Event - Class in core.game
Created by diego on 24/03/14.
Event(int, boolean, int, int, int, int, Vector2d) - Constructor for class core.game.Event
Constructor
eventHandling() - Method in class core.game.Game
Handles collisions and triggers events.
exceededMaxTime() - Method in class tools.ElapsedCpuTimer
 
exceededMaxTime() - Method in class tools.ElapsedWallTimer
 
excludeClass(Class<?>, boolean) - Method in class tools.com.google.gson.internal.Excluder
 
excludeField(Field, boolean) - Method in class tools.com.google.gson.internal.bind.ReflectiveTypeAdapterFactory
 
excludeField(Field, boolean) - Method in class tools.com.google.gson.internal.Excluder
 
excludeFieldsWithModifiers(int...) - Method in class tools.com.google.gson.GsonBuilder
Configures Gson to excludes all class fields that have the specified modifiers.
excludeFieldsWithoutExposeAnnotation() - Method in class tools.com.google.gson.GsonBuilder
Configures Gson to exclude all fields from consideration for serialization or deserialization that do not have the com.google.gson.annotations.Expose annotation.
excludeFieldsWithoutExposeAnnotation() - Method in class tools.com.google.gson.internal.Excluder
 
excluder() - Method in class tools.com.google.gson.Gson
 
Excluder - Class in tools.com.google.gson.internal
This class selects which fields and types to omit.
Excluder() - Constructor for class tools.com.google.gson.internal.Excluder
 
ExclusionStrategy - Interface in tools.com.google.gson
A strategy (or policy) definition that is used to decide whether or not a field or top-level class should be serialized or deserialized as part of the JSON output/input.
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.AddTimer
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.Align
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.AttractGaze
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.BounceDirection
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.BounceForward
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.ChangeResource
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.CollectResource
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.CollectResourceIfHeld
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.DecreaseSpeedToAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.IncreaseSpeedToAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillBoth
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfFromAbove
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfFrontal
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfNotFrontal
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfOtherHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.PullWithIt
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.SetSpeedForAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TeleportToExit
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TransformIfCount
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TransformToAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TransformToSingleton
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.WallBounce
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.WallReverse
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.WallStop
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.Effect
Executes the effect
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.TimeEffect
Executes the effect
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.AddHealthPoints
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.AddHealthPointsToMax
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.CloneSprite
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.FlipDirection
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.HalfSpeed
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfAlive
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfFast
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasLess
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfNotUpright
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfSlow
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillSprite
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.RemoveScore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ReverseDirection
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ShieldFrom
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.Spawn
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnAbove
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnBehind
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnBelow
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnIfCounterSubTypes
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnIfHasLess
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnIfHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnLeft
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnRight
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.StepBack
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SubtractHealthPoints
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TransformTo
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TransformToRandomChild
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TurnAround
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.UndoAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.UpdateSpawnType
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.WaterPhysics
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.WrapAround
 
executeBatch(VGDLSprite, ArrayList<VGDLSprite>, Game) - Method in class ontology.effects.binary.WallBounce
 
executeBatch(VGDLSprite, ArrayList<VGDLSprite>, Game) - Method in class ontology.effects.binary.WallReverse
 
executeBatch(VGDLSprite, ArrayList<VGDLSprite>, Game) - Method in class ontology.effects.Effect
Executes the effect to all second sprites at once.
executionTime - Static variable in class controller.PlanningAgent
 
expand(StateObservationMulti) - Method in class tracks.multiPlayer.advanced.sampleMCTS.SingleTreeNode
 
expand() - Method in class tracks.multiPlayer.deprecated.sampleMCTS.SingleTreeNode
 
expand(StateObservation) - Method in class tracks.singlePlayer.advanced.sampleMCTS.SingleTreeNode
 
expand() - Method in class tracks.singlePlayer.deprecated.sampleMCTS.SingleTreeNode
 
expand() - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
 
explode(String) - Method in class core.vgdl.VGDLRegistry
Returns an array of indexes (value in map) of a set of keys, for sprites.
ExploreNode() - Method in class tracks.singlePlayer.simple.greedyTreeSearch.TreeNode
 
Expose - Annotation Type in tools.com.google.gson.annotations
An annotation that indicates this member should be exposed for JSON serialization or deserialization.
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