- game - Static variable in class core.competition.GVGReplayer
-
- Game - Class in core.game
-
Created with IntelliJ IDEA.
- Game() - Constructor for class core.game.Game
-
Default constructor.
- game - Variable in class core.vgdl.VGDLParser
-
Game which description is being read.
- game - Variable in class core.vgdl.VGDLViewer
-
Reference to the game to be painted.
- Game.Bucket - Class in core.game
-
Class for helping collision detection.
- GameAnalyzer - Class in tools
-
- GameAnalyzer(GameDescription) - Constructor for class tools.GameAnalyzer
-
Initialize GameAnalyzer
- gameAnalyzer - Variable in class tracks.levelGeneration.constraints.AvatarNumberConstraint
-
Object for game analyzer
- gameAnalyzer - Variable in class tracks.levelGeneration.constraints.SpriteNumberConstraint
-
Object for game analyzer
- gameAnalyzer - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
-
A game analyzer object to help in constructing the level
- gameConfigFile - Static variable in class controller.PlanningAgent
-
- GameContent - Class in core.content
-
Created with IntelliJ IDEA.
- GameContent() - Constructor for class core.content.GameContent
-
Default constructor.
- GameContent(String) - Constructor for class core.content.GameContent
-
Constructor that extracts the contents from a String line
- GameDescription - Class in core.game
-
This is an abstract class encapsulating all the data required for generating
and testing game levels.
- GameDescription(Game) - Constructor for class core.game.GameDescription
-
Constructor to the Game Description.
- gameDescription - Variable in class tracks.levelGeneration.constraints.GoalConstraint
-
Game description object send by the system
- gameDescription - Static variable in class tracks.levelGeneration.geneticLevelGenerator.SharedData
-
The game description object
- GameDescription.InteractionData - Class in core.game
-
Simple data class represents the interaction between game sprites
- GameDescription.SpriteData - Class in core.game
-
Simple data class represents all game sprites
- GameDescription.TerminationData - Class in core.game
-
Simple data class represents all game termination conditions
- gameElementsCorrespondence - Variable in class controller.GameInformation
-
- gameElementVars - Variable in class controller.PlanningAgent
-
- gameFiles - Static variable in class core.competition.GVGExecutor
-
- GameInformation - Class in controller
-
Class that contains the game's information.
- GameInformation() - Constructor for class controller.GameInformation
-
- gameInformation - Variable in class controller.PlanningAgent
-
- gameScore - Variable in class core.game.SerializableImage
-
- gameScore - Variable in class core.game.SerializableStateObservation
-
- GameSpace - Class in core.game
-
Created by dperez on 21/01/2017.
- GameSpace(GameContent) - Constructor for class core.game.GameSpace
-
Default constructor for a basic game.
- gameStep - Variable in class core.game.Event
-
Game step when the event happened.
- gameTick - Variable in class core.game.Game
-
Game tick
- gameTick - Variable in class core.game.SerializableImage
-
- gameTick - Variable in class core.game.SerializableStateObservation
-
- gameWinner - Variable in class core.game.SerializableImage
-
- gameWinner - Variable in class core.game.SerializableStateObservation
-
- generateLevel(GameDescription, ElapsedCpuTimer) - Method in class core.generator.AbstractLevelGenerator
-
This function is called by the game engine to get a level description string.
- generateLevel(GameDescription, ElapsedCpuTimer, int, int) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelGenerator
-
Generate a level with a fixed width and length
- generateLevel(GameDescription, ElapsedCpuTimer) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelGenerator
-
generate a level without specifying the width and the height of the level
- generateLevel(GameDescription, ElapsedCpuTimer) - Method in class tracks.levelGeneration.geneticLevelGenerator.LevelGenerator
-
Generate a level using GA in a fixed amount of time and
return the level in form of a string
- generateLevel(GameDescription, ElapsedCpuTimer) - Method in class tracks.levelGeneration.randomLevelGenerator.LevelGenerator
-
Generate a level string randomly contains only one avatar, 80% free space, and 20% of random sprites
- generateLevels(String, String, String[]) - Static method in class tracks.levelGeneration.LevelGenMachine
-
Generate multiple levels for a certain game
- generateNonExecutableJson() - Method in class tools.com.google.gson.GsonBuilder
-
Makes the output JSON non-executable in Javascript by prefixing the generated JSON with some
special text.
- generateOneLevel(String, String, String) - Static method in class tracks.levelGeneration.LevelGenMachine
-
Generate a level for a certain described game and test it against a
supplied agent
- generateRules(SLDescription, ElapsedCpuTimer) - Method in class core.generator.AbstractRuleGenerator
-
This function is called by the framework to generate rules for the specific level
- generateRules(SLDescription, ElapsedCpuTimer) - Method in class tracks.ruleGeneration.constructiveRuleGenerator.RuleGenerator
-
get the generated interaction rules and termination rules
- generateRules(SLDescription, ElapsedCpuTimer) - Method in class tracks.ruleGeneration.geneticRuleGenerator.RuleGenerator
-
Generates the rules using evolution
- generateRules(SLDescription, ElapsedCpuTimer) - Method in class tracks.ruleGeneration.randomRuleGenerator.RuleGenerator
-
Generate random interaction rules and termination conditions
- generateRules(String, String, String, String, int) - Static method in class tracks.ruleGeneration.RuleGenMachine
-
create a new game file using the new generated rules
- geq - Variable in class ontology.effects.binary.TransformIfCount
-
- get() - Method in class tools.com.google.gson.internal.bind.JsonTreeWriter
-
Returns the top level object produced by this writer.
- get(TypeToken<T>) - Method in class tools.com.google.gson.internal.ConstructorConstructor
-
- get(Object) - Method in class tools.com.google.gson.internal.LinkedHashTreeMap
-
- get(Object) - Method in class tools.com.google.gson.internal.LinkedTreeMap
-
- get(int) - Method in class tools.com.google.gson.JsonArray
-
Returns the ith element of the array.
- get(String) - Method in class tools.com.google.gson.JsonObject
-
Returns the member with the specified name.
- get(Type) - Static method in class tools.com.google.gson.reflect.TypeToken
-
Gets type literal for the given Type
instance.
- get(Class<T>) - Static method in class tools.com.google.gson.reflect.TypeToken
-
Gets type literal for the given Class
instance.
- get(int, int) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get the sprite at a certain position
- getActionIndex() - Method in class tracks.singlePlayer.advanced.olets.SingleTreeNode
-
- getActionInstance() - Method in class controller.PDDLAction
-
- getAdapter(TypeToken<T>) - Method in class tools.com.google.gson.Gson
-
Returns the type adapter for type.
- getAdapter(Class<T>) - Method in class tools.com.google.gson.Gson
-
Returns the type adapter for type.
- getAllActions() - Method in class core.player.Player
-
Get the history of actions of this player.
- getAllFreeSpots() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get all empty locations in the level
- getAllSpriteData() - Method in class core.game.GameDescription
-
Get all defined game sprites
- getAllSprites() - Method in class core.game.Game.Bucket
-
- getAmountResource(int) - Method in class core.vgdl.VGDLSprite
-
Returns the amount of resource of a given type this sprite has.
- getAnnotation(Class<T>) - Method in class tools.com.google.gson.FieldAttributes
-
Return the T
annotation object from this field if it exist; otherwise returns
null
.
- getAnnotations() - Method in class tools.com.google.gson.FieldAttributes
-
Return the annotations that are present on this field.
- getArea() - Method in class tools.LevelAnalyzer
-
get the level area
- getArray(Type) - Static method in class tools.com.google.gson.reflect.TypeToken
-
Gets type literal for the array type whose elements are all instances of componentType
.
- getArrayComponentType(Type) - Static method in class tools.com.google.gson.internal.$Gson$Types
-
Returns the component type of this array type.
- getArrayList(Character) - Method in class tools.LevelMapping
-
get arraylist of sprite names that correspond to a certain character
- getAsBigDecimal() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a BigDecimal
if it contains a single element.
- getAsBigDecimal() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a BigDecimal
.
- getAsBigDecimal() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a BigDecimal
.
- getAsBigInteger() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a BigInteger
if it contains a single element.
- getAsBigInteger() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a BigInteger
.
- getAsBigInteger() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a BigInteger
.
- getAsBoolean() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a boolean if it contains a single element.
- getAsBoolean() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a boolean value.
- getAsBoolean() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a boolean value.
- getAsByte() - Method in class tools.com.google.gson.JsonArray
-
- getAsByte() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive byte value.
- getAsByte() - Method in class tools.com.google.gson.JsonPrimitive
-
- getAsCharacter() - Method in class tools.com.google.gson.JsonArray
-
- getAsCharacter() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive character value.
- getAsCharacter() - Method in class tools.com.google.gson.JsonPrimitive
-
- getAsDouble() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a double if it contains a single element.
- getAsDouble() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive double value.
- getAsDouble() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a primitive double.
- getAsFloat() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a float if it contains a single element.
- getAsFloat() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive float value.
- getAsFloat() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a float.
- getAsInt() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as an integer if it contains a single element.
- getAsInt() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive integer value.
- getAsInt() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a primitive integer.
- getAsJsonArray() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a
JsonArray
.
- getAsJsonArray(String) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to get the specified member as a JsonArray.
- getAsJsonNull() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a
JsonNull
.
- getAsJsonObject() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a
JsonObject
.
- getAsJsonObject(String) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to get the specified member as a JsonObject.
- getAsJsonPrimitive() - Method in class tools.com.google.gson.JsonElement
-
- getAsJsonPrimitive(String) - Method in class tools.com.google.gson.JsonObject
-
Convenience method to get the specified member as a JsonPrimitive element.
- getAsLong() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a long if it contains a single element.
- getAsLong() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive long value.
- getAsLong() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a primitive long.
- getAsNumber() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a Number
if it contains a single element.
- getAsNumber() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a Number
.
- getAsNumber() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a Number.
- getAsShort() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a primitive short if it contains a single element.
- getAsShort() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a primitive short value.
- getAsShort() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a primitive short.
- getAsString() - Method in class tools.com.google.gson.JsonArray
-
convenience method to get this array as a String
if it contains a single element.
- getAsString() - Method in class tools.com.google.gson.JsonElement
-
convenience method to get this element as a string value.
- getAsString() - Method in class tools.com.google.gson.JsonPrimitive
-
convenience method to get this element as a String.
- getAvailableActions(boolean) - Method in class core.game.GameDescription
-
Get player supported actions
- getAvailableActions() - Method in class core.game.StateObservation
-
Returns the actions that are available in this game for
the avatar.
- getAvailableActions(boolean) - Method in class core.game.StateObservation
-
Returns the actions that are available in this game for
the avatar.
- getAvailableActions(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatar() - Method in class core.game.Game
-
Returns the avatar of the game in single player games.
- getAvatar(int) - Method in class core.game.Game
-
Overloaded method, returns the avatar of the player specified (for multi
player games).
- getAvatar() - Method in class core.game.GameDescription
-
Get avatar sprite data information
- getAvatarActions(boolean) - Method in class core.game.ForwardModel
-
Returns the actions that are available in this game for
the avatar.
- getAvatarActions(int, boolean) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarHealthPoints() - Method in class core.game.ForwardModel
-
Returns the health points of the avatar.
- getAvatarHealthPoints(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarHealthPoints() - Method in class core.game.StateObservation
-
Returns the health points of the avatar.
- getAvatarHealthPoints(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarLastAction() - Method in class core.game.ForwardModel
-
Returns the avatar's last move.
- getAvatarLastAction(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarLastAction() - Method in class core.game.StateObservation
-
Returns the avatar's last move.
- getAvatarLastAction(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarLimitHealthPoints() - Method in class core.game.ForwardModel
-
Returns the limit of health points this avatar can have.
- getAvatarLimitHealthPoints(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarLimitHealthPoints() - Method in class core.game.StateObservation
-
Returns the limit of health points this avatar can have.
- getAvatarLimitHealthPoints(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarMaxHealthPoints() - Method in class core.game.ForwardModel
-
Returns the maximum amount of health points.
- getAvatarMaxHealthPoints(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarMaxHealthPoints() - Method in class core.game.StateObservation
-
Returns the maximum amount of health points.
- getAvatarMaxHealthPoints(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarOrientation() - Method in class core.game.ForwardModel
-
Returns the orientation of the avatar.
- getAvatarOrientation(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarOrientation() - Method in class core.game.StateObservation
-
Returns the orientation of the avatar.
- getAvatarOrientation(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarPosition() - Method in class core.game.ForwardModel
-
Returns the position of the avatar.
- getAvatarPosition(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarPosition() - Method in class core.game.StateObservation
-
Returns the position of the avatar.
- getAvatarPosition(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarResources() - Method in class core.game.ForwardModel
-
Returns the resources in the avatar's possession.
- getAvatarResources(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarResources() - Method in class core.game.StateObservation
-
Returns the resources in the avatar's possession.
- getAvatarResources(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatars() - Method in class core.game.Game
-
Returns an array of all avatars in the game.
- getAvatars(boolean) - Method in class tools.LevelAnalyzer
-
Get avatar sprite data
- getAvatarSpeed() - Method in class core.game.ForwardModel
-
Returns the speed of the avatar.
- getAvatarSpeed(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarSpeed() - Method in class core.game.StateObservation
-
Returns the speed of the avatar.
- getAvatarSpeed(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getAvatarSprites() - Method in class tools.GameAnalyzer
-
get array of avatar sprite names
- getAvatarType() - Method in class core.game.ForwardModel
-
Returns the avatar's type.
- getAvatarType(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getAvatarType() - Method in class core.game.StateObservation
-
Returns the avatar's type.
- getAvatarType(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- GetBestChild() - Method in class tracks.singlePlayer.simple.greedyTreeSearch.TreeNode
-
- getBlockSize() - Method in class core.game.Game
-
Indicates how many pixels form a block in the game.
- getBlockSize() - Method in class core.game.StateObservation
-
Indicates how many pixels form a block in the game.
- getBorderObjects(double, double) - Method in class tools.LevelAnalyzer
-
get all border objects that are in between lowThreshold and highThreshold percentages
- getBorderObjects(int, int) - Method in class tools.LevelAnalyzer
-
get all border objects that are in between lowThreshold and highThreshold percentages
- getCharacter(ArrayList<String>) - Method in class tools.LevelMapping
-
get character corresponding to a certain arraylist of strings
- getCharMapping() - Method in class core.game.Game
-
Returns the char mapping of this array, that relates characters in the
level with sprite names that it references.
- getCharMapping() - Method in class tools.LevelMapping
-
get a hashmap of characters and the corresponding sprite names
- getCollectableSprites() - Method in class tools.GameAnalyzer
-
get array for all objects that can be collected using player
- getCollectionElementType(Type, Class<?>) - Static method in class tools.com.google.gson.internal.$Gson$Types
-
Returns the element type of this collection type.
- getCollisionEffects(int, int) - Method in class core.game.Game
-
Gets the array of collisions defined for two types of sprites.
- getCombinedFitness() - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
-
Get the average value of the fitness
- getConditions() - Method in class controller.PDDLAction.Effect
-
- getConstrainFitness() - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
-
Get constraint fitness for infeasible chromosome
- getConstrainFitness() - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
-
Get constraint fitness for infeasible chromosome
- getContent() - Method in class core.logging.Message
-
Returns the String content of the Message
- getCounter(int) - Method in class ontology.effects.Effect
-
- getCounterElse(int) - Method in class ontology.effects.Effect
-
- getCurrentAction(SingleTreeNode) - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
-
- getCurrentGoal() - Method in class controller.Agenda
-
- getCurrentLevel() - Method in class core.game.SLDescription
-
Return the current level as a comma separated 2D Array
- getDeclaredClass() - Method in class tools.com.google.gson.FieldAttributes
-
Returns the Class
object that was declared for this field.
- getDeclaredType() - Method in class tools.com.google.gson.FieldAttributes
-
For example, assume the following class definition:
public class Foo {
private String bar;
private List<String> red;
}
Type listParameterizedType = new TypeToken<List<String>>() {}.getType();
This method would return String.class
for the bar
field and
listParameterizedType
for the red
field.
- getDeclaringClass() - Method in class tools.com.google.gson.FieldAttributes
-
- getDefinedEffects() - Method in class core.game.Game
-
Returns all paired effects defined in the game.
- getDefinedEosEffects() - Method in class core.game.Game
-
Returns the list of sprite type with at least one EOS effect defined.
- getDelegateAdapter(TypeAdapterFactory, TypeToken<T>) - Method in class tools.com.google.gson.Gson
-
This method is used to get an alternate type adapter for the specified type.
- getDependentSprites() - Method in class core.vgdl.VGDLSprite
-
Get all sprites that affect or being affected by the current sprite
- getDependentSprites() - Method in class ontology.avatar.FlakAvatar
-
- getDependentSprites() - Method in class ontology.avatar.NullAvatar
-
- getDependentSprites() - Method in class ontology.avatar.oriented.ShootAvatar
-
- getDependentSprites() - Method in class ontology.avatar.oriented.ShootOnlyAvatar
-
- getDependentSprites() - Method in class ontology.sprites.npc.AlternateChaser
-
- getDependentSprites() - Method in class ontology.sprites.npc.Chaser
-
- getDependentSprites() - Method in class ontology.sprites.npc.LOSChaser
-
- getDependentSprites() - Method in class ontology.sprites.npc.PathChaser
-
- getDependentSprites() - Method in class ontology.sprites.producer.Portal
-
- getDependentSprites() - Method in class ontology.sprites.producer.SpawnPoint
-
- getDependentSprites() - Method in class ontology.sprites.Spreader
-
- getDimSize(int) - Method in class tracks.DesignMachine
-
Returns the number of points in a given dimensions
- getDistance(LevelData.Point) - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData.Point
-
get distance between this point and the input point
- getEffectPredicate() - Method in class controller.PDDLAction.Effect
-
- getEffects() - Method in class controller.PDDLAction
-
- getEffectSprites() - Method in class ontology.effects.binary.TransformIfCount
-
- getEffectSprites() - Method in class ontology.effects.binary.TransformToAll
-
- getEffectSprites() - Method in class ontology.effects.binary.TransformToSingleton
-
- getEffectSprites() - Method in class ontology.effects.Effect
-
- getEffectSprites() - Method in class ontology.effects.unary.KillAll
-
- getEffectSprites() - Method in class ontology.effects.unary.Spawn
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnAbove
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnBehind
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnBelow
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnIfCounterSubTypes
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnIfHasLess
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnIfHasMore
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnLeft
-
- getEffectSprites() - Method in class ontology.effects.unary.SpawnRight
-
- getEffectSprites() - Method in class ontology.effects.unary.TransformTo
-
- getEffectSprites() - Method in class ontology.effects.unary.TransformToRandomChild
-
- getEffectSprites() - Method in class ontology.effects.unary.UpdateSpawnType
-
- getEosEffects(int) - Method in class core.game.Game
-
Returns all EOS effects defined in the game.
- getErrors() - Method in class core.game.GameDescription
-
get list of errors from the system
- getErrors() - Method in class core.game.SLDescription
-
get list of errors from the system
- getEventsHistory() - Method in class core.game.ForwardModel
-
Returns the list of historic events happened in this game so far.
- getEventsHistory() - Method in class core.game.StateObservation
-
This method retrieves a list of events that happened so far in the game.
- getFinalState() - Method in class tools.StepController
-
called after playing a game and return the final game state reached
- getFirstSprite() - Method in class core.vgdl.SpriteGroup
-
Gets the first sprite of this collection, or null if it is empty
- getFitness() - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
-
Get the current chromosome fitness
- getFitness() - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
-
Returns the fitness of the chromosome
- getFromAvatarSpPositions(Vector2d) - Method in class core.game.ForwardModel
-
Returns a list of observations of objects created by the avatar's actions.
- getFromAvatarSpritesPositions() - Method in class core.game.StateObservation
-
Returns a list of observations of sprites created by the avatar (usually, by applying the
action Types.ACTIONS.ACTION_USE).
- getFromAvatarSpritesPositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of sprites created by the avatar (usually, by applying the
action Types.ACTIONS.ACTION_USE).
- getFullResult() - Method in class core.game.Game
-
Returns the complete result of the game (victory, score, timestep).
- getGameElementsMatrix(StateObservation) - Method in class controller.PlanningAgent
-
Method that translates a game state observation to a matrix of strings which
represent the elements of the game in each position according to the VGDDL
registry.
- getGameScore() - Method in class core.game.ForwardModel
-
Gets the game score of this state.
- getGameScore(int) - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getGameScore() - Method in class core.game.StateObservation
-
Gets the score of the game at this observation.
- getGameScore(int) - Method in class core.game.StateObservationMulti
-
Method overloaded for multi player games.
- getGameSprites() - Method in class core.game.SLDescription
-
get an array of game sprites
- getGameState() - Method in class core.game.StateObservation
-
Return the current state of the game
- getGameTick() - Method in class core.game.ForwardModel
-
Gets the current game tick of this particular state.
- getGameTick() - Method in class core.game.Game
-
Returns the current game tick of this game.
- getGameTick() - Method in class core.game.StateObservation
-
Returns the game tick of this particular observation.
- getGameWinner() - Method in class core.game.ForwardModel
-
Indicates if there is a game winner in the current observation.
- getGameWinner() - Method in class core.game.StateObservation
-
Indicates if there is a game winner in the current observation.
- getGoalPredicate() - Method in class controller.PDDLSingleGoal
-
- getGoalSprites() - Method in class tools.GameAnalyzer
-
get an array contains all sprites found in the termination set
- getGVGAIAction() - Method in class controller.PDDLAction
-
- getHarmfulSprites() - Method in class tools.GameAnalyzer
-
get array of all sprites that can kill the avatar
- getHeight() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get the height of the level
- getImmovablePositions(Vector2d) - Method in class core.game.ForwardModel
-
Observations of static objects in the game.
- getImmovablePositions() - Method in class core.game.StateObservation
-
Returns a list of observations of immovable sprites in the game.
- getImmovablePositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of immovable sprites in the game.
- getImmovables(double, double) - Method in class tools.LevelAnalyzer
-
get all immovables that are in between lowThreshold and highThreshold percentages
- getImmovables(int, int) - Method in class tools.LevelAnalyzer
-
get all immovables that are in between lowThreshold and highThreshold percentages
- getImmovables(boolean) - Method in class tools.LevelAnalyzer
-
get all immovables that either in the map or not
- getInstance() - Static method in class core.logging.Logger
-
Returns the instance of the singleton Logger
- GetInstance() - Static method in class core.vgdl.VGDLFactory
-
Returns the unique instance of this class.
- GetInstance() - Static method in class core.vgdl.VGDLRegistry
-
Returns the unique instance of this class.
- getInteraction(String, String) - Method in class core.game.GameDescription
-
Get a list of all effects happening to the first sprite
- getInteractionData(int, int) - Method in class core.game.Game
-
Get a list of interaction data objects between two sprite types.
- getItype() - Method in class core.vgdl.SpriteGroup
-
Gets the type of this SpriteGroup.
- getKey() - Method in enum ontology.Types.ACTIONS
-
- getKey() - Method in class tools.Pair
-
- getKeyHandler(int) - Method in class core.game.StateObservation
-
Returns key handler available to the player.
- getKeyHandler() - Method in class ontology.avatar.MovingAvatar
-
Gets the key handler of this avatar.
- getLastAction() - Method in class core.player.Player
-
Gets the last action executed by this controller.
- getLastPosition() - Method in class core.vgdl.VGDLSprite
-
Gets the last position of this sprite.
- getLastSsoType() - Method in class tracks.singleLearning.utils.Comm
-
- getLearningSsoType() - Method in class core.player.LearningPlayer
-
- getLength() - Method in class tools.LevelAnalyzer
-
get the level length (y-axis)
- getLevel() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get the 2D level in form of string
- getLevelMapping() - Method in class core.game.GameDescription
-
Get default character mapping
- getLevelMapping() - Method in class core.generator.AbstractLevelGenerator
-
Optional function to get force game engine use different level mapping.
- getLevelMapping() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get the level mapping hashmap
- getLevelMapping() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelGenerator
-
get the current used level mapping to create the level string
- getLevelMapping() - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
-
get the current used level mapping to parse the level string
- getLevelMapping() - Method in class tracks.levelGeneration.geneticLevelGenerator.LevelGenerator
-
get the current used level mapping to create the level string
- getLevelString(LevelMapping) - Method in class tracks.levelGeneration.geneticLevelGenerator.Chromosome
-
get the current level string
- getMapKeyAndValueTypes(Type, Class<?>) - Static method in class tools.com.google.gson.internal.$Gson$Types
-
Returns a two element array containing this map's key and value types in
positions 0 and 1 respectively.
- getMask() - Method in class tools.KeyHandler
-
- getMaxObservation(ArrayList<Observation>[], Vector2d) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- getMaxScoreUnit() - Method in class tools.GameAnalyzer
-
get maximum +ve score change listed in the instruction set
- getMaxSprites() - Static method in class core.game.Game
-
Returns the number of sprites
- getMaxVisitedValue() - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
-
- getMessageCount() - Method in class core.logging.Logger
-
Get the number of error and warning messages combined
- getMessageCount(int) - Method in class core.logging.Logger
-
Get either error or warning messages
- getMessages() - Method in class core.logging.Logger
-
Returns the list of errors and warnings
- getMessages(int) - Method in class core.logging.Logger
-
Returns the list of errors and warnings
- getMinObservation(ArrayList<Observation>[], Vector2d) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- getMinScoreUnit() - Method in class tools.GameAnalyzer
-
get minimum +ve score change listed in the instruction set
- getMovablePositions(Vector2d) - Method in class core.game.ForwardModel
-
Returns a list with observations of sprites that move, but are NOT NPCs.
- getMovablePositions() - Method in class core.game.StateObservation
-
Returns a list of observations of sprites that move, but are NOT NPCs in the game.
- getMovablePositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of movable (not NPCs) sprites in the game.
- getMovables(double, double) - Method in class tools.LevelAnalyzer
-
get all movables that are in between lowThreshold and highThreshold percentages
- getMovables(int, int) - Method in class tools.LevelAnalyzer
-
get all movables that are in between lowThreshold and highThreshold percentages
- getMovables(boolean) - Method in class tools.LevelAnalyzer
-
get all movables that are either in the map or not
- getMoving() - Method in class core.game.GameDescription
-
Get all movable sprites
- getMultiGameWinner() - Method in class core.game.ForwardModel
-
Method overloaded for multi player games.
- getMultiGameWinner() - Method in class core.game.StateObservationMulti
-
Similar to getGameWinner() in single player games, but for multi player.
- getMultiWinner() - Method in class core.game.Game
-
Returns an array of type Types.WINNER containing the win state of all
players in the game.
- getName() - Method in class tools.com.google.gson.FieldAttributes
-
- getNbGenerated() - Method in class tracks.singlePlayer.advanced.olets.SingleTreeNode
-
- getNeighbours(Node) - Method in class tools.pathfinder.PathFinder
-
- getNoCounters() - Method in class core.game.Game
-
- getNodeDepth() - Method in class tracks.singlePlayer.advanced.olets.SingleTreeNode
-
- getNoPlayers() - Method in class core.game.ForwardModel
-
Method used to access the number of players in a game.
- getNoPlayers() - Method in class core.game.Game
-
Method used to access the number of players in a game.
- getNoPlayers() - Method in class core.game.StateObservation
-
Returns the number of players in the game.
- getNPC() - Method in class core.game.GameDescription
-
Get NPCs sprite data information
- getNPCPositions(Vector2d) - Method in class core.game.ForwardModel
-
Returns a list of observations of NPC in the game.
- getNPCPositions() - Method in class core.game.StateObservation
-
Returns a list of observations of NPC in the game.
- getNPCPositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of NPC in the game.
- getNPCs(double, double) - Method in class tools.LevelAnalyzer
-
get all npcs that are in between lowThreshold and highThreshold percentages
- getNPCs(int, int) - Method in class tools.LevelAnalyzer
-
get all npcs that are in between lowThreshold and highThreshold percentages
- getNPCs(boolean) - Method in class tools.LevelAnalyzer
-
get all npcs that either in map or not
- getnPoints() - Method in class core.content.ParameterContent
-
- getNumberOfObjectives() - Method in interface core.optimization.OptimizationObjective
-
get the number of objectives the parameters will be test against
- getNumberOfObjectives() - Method in class core.optimization.ucbOptimization.UCBOptimization
-
get the number of parameters used in this equation
- getNumberOfObjects(String) - Method in class tools.LevelAnalyzer
-
get the number of times a certain sprite appear in the map
- getNumberOfParameters() - Method in interface core.optimization.OptimizationObjective
-
get the number of parameter required to be optimized
- getNumberOfParameters() - Method in class core.optimization.ucbOptimization.UCBOptimization
-
small value to avoid division by zero
- getNumberOfReverseActions(SingleTreeNode) - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
-
- getNumberOfSameActions(SingleTreeNode) - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
-
- getNumberOfUselessMoves(SingleTreeNode) - Method in class tracks.singlePlayer.tools.ucbOptimizerAgent.SingleTreeNode
-
- getNumDimensions() - Method in class tracks.DesignMachine
-
Returns the number of dimensions of this game space.
- getNumDisabledSprites(int) - Method in class core.game.Game
-
Returns the number of sprites disabled of the type given by parameter and
all its subtypes
- getNumSprites(int) - Method in class core.game.Game
-
Returns the number of sprites of the type given by parameter, and all its
subtypes
- getObservation() - Method in class core.game.Game
-
Retuns the observation of this state.
- getObservationGrid() - Method in class core.game.ForwardModel
-
Returns a grid with all observations in the level.
- getObservationGrid() - Method in class core.game.StateObservation
-
Returns a grid with all observations in the level, accessible by the x,y coordinates
of the grid.
- getObservationLength(ArrayList<Observation>[]) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- getObservationMulti(int) - Method in class core.game.Game
-
Retuns the observation of this state (for multiplayer).
- getOtherSprites() - Method in class tools.GameAnalyzer
-
get an array list of all other sprites that are not listed in the previous lists
- getParameterized(Type, Type...) - Static method in class tools.com.google.gson.reflect.TypeToken
-
Gets type literal for the parameterized type represented by applying typeArguments
to
rawType
.
- getParameters() - Method in class core.game.Game
-
- getParameters() - Method in class core.game.GameSpace
-
- getPath(Vector2d, Vector2d) - Method in class core.game.Game
-
- getPath() - Method in class tools.com.google.gson.internal.bind.JsonTreeReader
-
- getPath() - Method in class tools.com.google.gson.stream.JsonReader
-
Returns a
JsonPath to
the current location in the JSON value.
- getPath(Node, Node) - Method in class tools.pathfinder.AStar
-
- getPath(Vector2d, Vector2d) - Method in class tools.pathfinder.PathFinder
-
- getPDDLActions() - Method in class controller.PDDLPlan
-
- getPendingGoals() - Method in class controller.Agenda
-
- getPerimeter() - Method in class tools.LevelAnalyzer
-
get the level perimeter
- getPlayer(StateObservationMulti, ElapsedCpuTimer, int[], Types.ACTIONS[][], int, int, int) - Method in class tracks.multiPlayer.advanced.sampleMCTS.Agent
-
- getPlayer(StateObservation, ElapsedCpuTimer) - Method in class tracks.singlePlayer.advanced.sampleMCTS.Agent
-
- getPlayerID() - Method in class core.player.Player
-
- getPlayerID() - Method in class ontology.avatar.MovingAvatar
-
Get this player's ID.
- getPortal() - Method in class core.game.GameDescription
-
Get Portals sprite data information
- getPortals(double, double) - Method in class tools.LevelAnalyzer
-
get all portals that are in between lowThreshold and highThreshold percentages
- getPortals(int, int) - Method in class tools.LevelAnalyzer
-
get all portals that are in between lowThreshold and highThreshold percentages
- getPortals(boolean) - Method in class tools.LevelAnalyzer
-
get all portals that are in between lowThreshold and highThreshold percentages
- getPortalsPositions(Vector2d) - Method in class core.game.ForwardModel
-
- getPortalsPositions() - Method in class core.game.StateObservation
-
Returns a list of observations of portals in the game.
- getPortalsPositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of portals in the game.
- getPosition() - Method in class core.vgdl.VGDLSprite
-
Gets the position of this sprite.
- getPreconditions() - Method in class controller.PDDLAction
-
- getPreemptedGoals() - Method in class controller.Agenda
-
- getPreferredSize() - Method in class core.vgdl.VGDLViewer
-
Gets the dimensions of the window.
- getPriority() - Method in class controller.PDDLSingleGoal
-
- getPriorityNumber(String) - Method in class tools.GameAnalyzer
-
Get the priority value for a specific sprite
- getRandomGenerator() - Method in class core.game.ForwardModel
-
Returns the sampleRandom generator of this forward model.
- getRandomGenerator() - Method in class core.game.Game
-
Returns the sampleRandom object
- getRandomMove(Game) - Method in class ontology.sprites.npc.RandomNPC
-
- getRawType(Type) - Static method in class tools.com.google.gson.internal.$Gson$Types
-
- getRawType() - Method in class tools.com.google.gson.reflect.TypeToken
-
Returns the raw (non-generic) type for this type.
- getReachedGoals() - Method in class controller.Agenda
-
- getRegisteredSpriteKey(int) - Method in class core.vgdl.VGDLRegistry
-
Returns the String associated with the first (and in theory, unique) sprite value passed.
- getRegisteredSpriteValue(String) - Method in class core.vgdl.VGDLRegistry
-
Returns the index (value in map) of a given key, for sprites.
- getRemoveReachedGoalsList() - Method in class controller.PDDLSingleGoal
-
- getResource() - Method in class core.game.GameDescription
-
Get Resources sprite data information
- getResourceColor(int) - Method in class core.game.Game
-
Gets the color of the resource of type resourceId
- getResourceLimit(int) - Method in class core.game.Game
-
Gets the maximum amount of resources of type resourceId that are allowed
by entities in the game.
- getResources(double, double) - Method in class tools.LevelAnalyzer
-
get all resources that are in between lowThreshold and highThreshold percentages
- getResources(int, int) - Method in class tools.LevelAnalyzer
-
get all resources that are in between lowThreshold and highThreshold percentages
- getResources(boolean) - Method in class tools.LevelAnalyzer
-
get all resources that are in between lowThreshold and highThreshold percentages
- getResourcesPositions(Vector2d) - Method in class core.game.ForwardModel
-
- getResourcesPositions() - Method in class core.game.StateObservation
-
Returns a list of observations of resources in the game.
- getResourcesPositions(Vector2d) - Method in class core.game.StateObservation
-
Returns a list of observations of resources in the game.
- getRoot() - Method in class core.vgdl.Node
-
Returns the root of the tree structure
- getRuleset() - Method in class tracks.ruleGeneration.geneticRuleGenerator.Chromosome
-
returns the ruleset of this chromosome
- getScore() - Method in class core.game.Game
-
Returns the game score.
- getScore(int) - Method in class core.game.Game
-
Method overloaded for multi player games.
- getScore() - Method in class ontology.avatar.MovingAvatar
-
Gets the score of this player.
- getScoreChange(int) - Method in class ontology.effects.Effect
-
Determine score change for specific player
- getScreenSize() - Method in class core.game.Game
-
Gets the dimensions of the screen.
- getSerializeNulls() - Method in class tools.com.google.gson.stream.JsonWriter
-
Returns true if object members are serialized when their value is null.
- getSolidSprites() - Method in class tools.GameAnalyzer
-
Get array of solid sprite names
- getSolution() - Method in class tools.StepController
-
get list of action used during playing the game
- getSpawners(double, double) - Method in class tools.LevelAnalyzer
-
get all spawners that are in between lowThreshold and highThreshold percentages
- getSpawners(int, int) - Method in class tools.LevelAnalyzer
-
get all spawners that are in between lowThreshold and highThreshold percentages
- getSpawners(boolean) - Method in class tools.LevelAnalyzer
-
get all spawners that are in between lowThreshold and highThreshold percentages
- getSprite(int) - Method in class core.vgdl.SpriteGroup
-
Retrieves a sprite given its unique ID.
- getSpriteByIdx(int) - Method in class core.vgdl.SpriteGroup
-
Retrieves a sprite given its position in the sprite list.
- getSpriteData() - Method in class core.game.Game
-
Get an array of sprite data objects for all leaf sprite nodes.
- getSpriteGroup(int) - Method in class core.game.Game
-
Gets an iterator for the collection of sprites for a particular sprite
type.
- getSpriteIterator() - Method in class core.vgdl.SpriteGroup
-
Gets an ordered iterator through all sprites.
- getSpriteList() - Method in class core.game.Game.Bucket
-
- getSpriteOrder() - Method in class core.game.Game
-
Gets the order in which the sprites are drawn.
- getSprites(int) - Method in class core.game.Game
-
Gets the collection of sprites for a particular sprite type.
- getSprites() - Method in class core.vgdl.SpriteGroup
-
Gets the collection of sprites, as a ConcurrentHashMap [KEY => VALUE].
- getSpriteSetStructure() - Method in class core.generator.AbstractRuleGenerator
-
Return a list of all supersets
- getSpriteSetStructure() - Method in class tracks.ruleGeneration.constructiveRuleGenerator.RuleGenerator
-
- getSpritesOnSameTile(String) - Method in class tools.LevelAnalyzer
-
get all the sprites that are on the same tile with a certain sprite
- getSquareSize() - Method in class core.game.BasicGame
-
- getStatic() - Method in class core.game.GameDescription
-
Get Statics sprite data information
- getStValue() - Method in class core.content.ParameterBoolContent
-
- getStValue() - Method in class core.content.ParameterContent
-
- getStValue() - Method in class core.content.ParameterDoubleContent
-
- getStValue() - Method in class core.content.ParameterIntContent
-
- getSubSpritesGroup(int) - Method in class core.game.Game
-
Gets an iterator for the collection of sprites for a particular sprite
type, AND all subtypes.
- getSubTypes(int) - Method in class core.game.Game
-
Returns an arraylist of subtypes of the given parent type.
- getSurroundingPoints() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData.Point
-
get a list of all 4 neighbor points
- getTempAvatar(GameDescription.SpriteData) - Method in class core.game.Game
-
Construct and return a temporary avatar sprite
- getTerminationConditions() - Method in class core.game.GameDescription
-
Get a list of all termination conditions for the current game
- getTerminationData() - Method in class core.game.Game
-
Return an array of termination data objects.
- getTerminations() - Method in class core.game.Game
-
Gets the array of termination conditions for this game.
- getTerminationSprites() - Method in class core.termination.MultiSpriteCounter
-
- getTerminationSprites() - Method in class core.termination.MultiSpriteCounterSubTypes
-
- getTerminationSprites() - Method in class core.termination.SpriteCounter
-
- getTerminationSprites() - Method in class core.termination.SpriteCounterMore
-
- getTerminationSprites() - Method in class core.termination.StopCounter
-
- getTerminationSprites() - Method in class core.termination.Termination
-
Get all sprites that are used to check the termination condition
- getTotObservation(ArrayList<Observation>[], Vector2d) - Static method in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- getType() - Method in class core.logging.Message
-
Returns the numerical type of the Message
- getType() - Method in class core.vgdl.VGDLSprite
-
Gets the unique and precise type of this sprite
- getType() - Method in class tools.com.google.gson.reflect.TypeToken
-
Gets underlying Type
instance.
- getValue() - Method in class tools.Pair
-
- getValueCounter(int) - Method in class core.game.Game
-
- getVector() - Method in class tools.Direction
-
- getWarnings() - Method in class core.game.GameDescription
-
get list of warnings from the system
- getWarnings() - Method in class core.game.SLDescription
-
get list of warnings from the system
- getWidth() - Method in class tools.LevelAnalyzer
-
get the level width (x-axis)
- getWidth() - Method in class tracks.levelGeneration.constructiveLevelGenerator.LevelData
-
get the width of the level
- getWinner() - Method in class core.game.Game
-
Returns the winner of this game.
- getWinner(int) - Method in class core.game.Game
-
Overloaded method for multi player games.
- getWinState() - Method in class ontology.avatar.MovingAvatar
-
Gets the win state of this player.
- getWorldDimension() - Method in class core.game.ForwardModel
-
Returns the world dimensions, in pixels.
- getWorldDimension() - Method in class core.game.StateObservation
-
Returns the world dimensions, in pixels.
- GoalConstraint - Class in tracks.levelGeneration.constraints
-
- GoalConstraint() - Constructor for class tracks.levelGeneration.constraints.GoalConstraint
-
- goals - Variable in class controller.GameInformation
-
- GOLD - Static variable in class ontology.Types
-
- gravity - Variable in class core.vgdl.VGDLSprite
-
The amount of gravity force that pushes down on the sprite
- GRAY - Static variable in class ontology.Types
-
- GREEN - Static variable in class ontology.Types
-
- GRID - Static variable in class ontology.Types
-
- grid - Variable in class tools.pathfinder.PathFinder
-
- grid - Variable in class tracks.singlePlayer.simple.sampleRandom.Agent
-
Observation grid.
- GRID_HEIGHT - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- GRID_WIDTH - Static variable in class tracks.singlePlayer.tools.ucbOptimizerAgent.Helper
-
- GridPhysics - Class in ontology.physics
-
Created with IntelliJ IDEA.
- GridPhysics() - Constructor for class ontology.physics.GridPhysics
-
Default constructor, gridsize will be 10x10
- GridPhysics(Dimension) - Constructor for class ontology.physics.GridPhysics
-
Constructor of the physics, specifying the gridsize
- gridsize - Variable in class ontology.physics.GridPhysics
-
Size of the grid.
- ground_speedup_factor - Variable in class ontology.avatar.oriented.PlatformerAvatar
-
- ground_speedup_factor - Variable in class ontology.avatar.oriented.WizardAvatar
-
- groundIntersects(VGDLSprite) - Method in class core.vgdl.VGDLSprite
-
Overwritting intersects to check if we are on ground.
- Gson - Class in tools.com.google.gson
-
This is the main class for using Gson.
- Gson() - Constructor for class tools.com.google.gson.Gson
-
Constructs a Gson object with default configuration.
- GsonBuilder - Class in tools.com.google.gson
-
Use this builder to construct a
Gson
instance when you need to set configuration
options other than the default.
- GsonBuilder() - Constructor for class tools.com.google.gson.GsonBuilder
-
Creates a GsonBuilder instance that can be used to build Gson with various configuration
settings.
- GVGExecutor - Class in core.competition
-
Created by dperez on 24/05/16.
- GVGExecutor() - Constructor for class core.competition.GVGExecutor
-
- GVGReplayer - Class in core.competition
-
Created by dperez on 24/05/16.
- GVGReplayer() - Constructor for class core.competition.GVGReplayer
-